equal
deleted
inserted
replaced
21 shape[3] = Vector(1, -1); |
21 shape[3] = Vector(1, -1); |
22 setShape(shape); |
22 setShape(shape); |
23 } |
23 } |
24 |
24 |
25 void Rope::throwRope (void) { |
25 void Rope::throwRope (void) { |
|
26 if (state == ROPE_FIXED) { |
|
27 // unset pivot if we re-throw rope |
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28 player.setPivot(NULL); |
|
29 } |
|
30 |
|
31 // update state |
26 state = ROPE_FLYING; |
32 state = ROPE_FLYING; |
27 |
33 |
28 // XXX: this should probably be more dynamic? |
34 // XXX: this should probably be more dynamic? |
29 length = ROPE_LENGTH; |
35 length = ROPE_LENGTH; |
30 |
36 |
31 // copy position + velocity from player |
37 // copy position + velocity from player |
32 setPosition (player.getPosition()); |
38 setPosition(player.getPosition()); |
33 velocity = player.getVelocity() + player.getDirection() * ROPE_VELOCITY; |
39 setVelocity(player.getVelocity() + player.getDirection() * ROPE_VELOCITY); |
34 |
40 |
35 // we are FLYING |
41 // we are FLYING |
36 inAir = true; |
42 inAir = true; |
37 |
43 |
38 // enable the physics object |
44 // enable the physics object |