src/proto2/Engine.cc
changeset 28 3da59a3bc92e
parent 25 af75a1894a32
child 35 e21cfda0edde
child 56 38f269310f77
equal deleted inserted replaced
27:faeea3e21e82 28:3da59a3bc92e
    37         CL_System::keep_alive();
    37         CL_System::keep_alive();
    38 
    38 
    39         // if I can't find some better way to do this in ClanLib by next thursday, then it f*%!ing sucks
    39         // if I can't find some better way to do this in ClanLib by next thursday, then it f*%!ing sucks
    40         // ideally, we should be able to have a main loop that does timed waits on I/O, fufilling some set of timers
    40         // ideally, we should be able to have a main loop that does timed waits on I/O, fufilling some set of timers
    41         // but as far as I can tell, ClanLib doesn't have anything like that
    41         // but as far as I can tell, ClanLib doesn't have anything like that
    42         CL_System::sleep(100);
    42         CL_System::sleep(20);
    43     }
    43     }
    44 }
    44 }
    45 
    45 
    46 Logger Engine::log (enum LogLevel level, const char *type) {
    46 Logger Engine::log (enum LogLevel level, const char *type) {
    47     return Logger(level <= WARN ? std::cerr : std::cout, level, type);
    47     return Logger(level <= WARN ? std::cerr : std::cout, level, type);