equal
deleted
inserted
replaced
37 CL_System::keep_alive(); |
37 CL_System::keep_alive(); |
38 |
38 |
39 // if I can't find some better way to do this in ClanLib by next thursday, then it f*%!ing sucks |
39 // if I can't find some better way to do this in ClanLib by next thursday, then it f*%!ing sucks |
40 // ideally, we should be able to have a main loop that does timed waits on I/O, fufilling some set of timers |
40 // ideally, we should be able to have a main loop that does timed waits on I/O, fufilling some set of timers |
41 // but as far as I can tell, ClanLib doesn't have anything like that |
41 // but as far as I can tell, ClanLib doesn't have anything like that |
42 CL_System::sleep(100); |
42 CL_System::sleep(20); |
43 } |
43 } |
44 } |
44 } |
45 |
45 |
46 Logger Engine::log (enum LogLevel level, const char *type) { |
46 Logger Engine::log (enum LogLevel level, const char *type) { |
47 return Logger(level <= WARN ? std::cerr : std::cout, level, type); |
47 return Logger(level <= WARN ? std::cerr : std::cout, level, type); |