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1 |
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2 #include "NetworkTCP.hh" |
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3 |
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4 #include <cstdlib> |
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5 #include <cassert> |
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6 |
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7 NetworkBuffer::NetworkBuffer (NetworkSocket &socket, size_t size_hint) : |
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8 socket(socket), buf(0), size(0), offset(0) { |
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9 |
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10 // allocate initial buffer |
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11 if ((buf = (char *) malloc(size_hint)) == NULL) |
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12 throw CL_Error("malloc failed"); |
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13 |
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14 // remember size |
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15 size = size_hint; |
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16 } |
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17 |
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18 void NetworkBuffer::resize (size_t new_size) { |
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19 // realloc buffer |
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20 if ((buf = (char *) realloc((void *) buf, new_size)) == NULL) |
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21 throw CL_Error("realloc failed"); |
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22 |
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23 // update size |
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24 size = new_size; |
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25 } |
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26 |
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27 void NetworkBuffer::write (const char *buf_ptr, size_t buf_size) { |
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28 int ret; |
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29 |
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30 // try and short-circuit writes unless we have already buffered data |
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31 if (offset == 0) { |
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32 try { |
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33 // attempt to send something |
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34 ret = socket.send(buf_ptr, buf_size); |
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35 |
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36 } catch (CL_Error &e) { |
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37 // ignore EAGAIN, detect this by setting ret to -1 |
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38 if (errno != EAGAIN) |
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39 throw; |
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40 |
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41 ret = -1; |
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42 } |
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43 |
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44 // if we managed to send something, adjust buf/size and buffer |
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45 if (ret > 0) { |
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46 buf_ptr += ret; |
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47 buf_size -= ret; |
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48 |
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49 // sanity-check |
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50 assert(buf_size >= 0); |
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51 |
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52 // if that was all, we're done |
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53 if (buf_size == 0) |
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54 return; |
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55 } |
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56 } |
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57 |
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58 size_t new_size = size; |
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59 |
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60 // calcluate new buffer size |
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61 while (offset + buf_size > new_size) |
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62 new_size *= 2; |
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63 |
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64 // grow internal buffer if needed |
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65 if (new_size != size) |
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66 resize(new_size); |
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67 |
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68 // copy into our internal buffer |
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69 memcpy(buf + offset, buf_ptr, buf_size); |
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70 } |
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71 |
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72 void NetworkBuffer::flush_write (void) { |
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73 int ret; |
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74 |
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75 // ignore if we don't have any data buffered |
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76 if (offset == 0) |
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77 return; |
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78 |
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79 // attempt to write as much as possible |
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80 try { |
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81 ret = socket.send(buf, offset) |
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82 |
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83 } catch (CL_Error &e) { |
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84 // ignore EAGAIN and just return |
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85 if (errno == EAGAIN) |
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86 return; |
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87 |
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88 else |
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89 throw; |
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90 } |
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91 |
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92 // update offset |
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93 offset -= ret; |
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94 |
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95 // shift the buffer forwards from (buf + ret) -> (buf), copying (old_offset - ret) bytes |
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96 memmove(buf, buf + ret, offset); |
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97 } |
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98 |
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99 NetworkTCPTransport::NetworkTCPTransport (CL_Socket socket) : |
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100 socket(socket), in(NETWORK_TCP_INITIAL_IN_BUF), out(NETWORK_TCP_INITIAL_OUT_BUF) { |
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101 |
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102 // use nonblocking sockets |
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103 socket.set_nonblocking(true); |
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104 |
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105 // connect signals |
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106 slots.connect(socket.sig_read_triggered(), this, &NetworkTCPTransport::on_read); |
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107 slots.connect(socket.sig_write_triggered(), this, &NetworkTCPTransport::on_write); |
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108 slots.connect(socket.sig_disconnected_triggered(), this, &NetworkTCPTransport::on_disconnected); |
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109 } |
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110 |
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111 |
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112 void NetworkTCPTransport::on_read (void) { |
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113 NetworkPacket packet; |
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114 |
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115 do { |
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116 size_t to_read = 0; |
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117 |
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118 // guess how much data to receive based on either the given length prefix or our minimim chunk size |
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119 if (in.read_prefix<uint16_t>(to_read) == false || to_read < NETWORK_TCP_CHUNK_SIZE) |
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120 to_read = NETWORK_TCP_CHUNK_SIZE |
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121 |
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122 // do the recv |
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123 if (in.recv(socket, to_read) == -1) |
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124 |
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125 // read out any packets |
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126 while (in.read_prefix_packet<uint16_t>(packet)) { |
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127 handle_packet(packet); |
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128 } |
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129 } while (...); |
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130 } |
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131 |
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132 void NetworkTCPTransport::on_write (void) { |
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133 // just flush the output buffer |
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134 out.flush_write(); |
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135 } |
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136 |
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137 void NetworkTCPTransport::on_disconnected (void) { |
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138 |
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139 } |
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140 |
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141 void NetworkTCPTransport::write_packet (const NetworkPacket &packet) { |
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142 // just write to the output buffer |
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143 out.write(packet.get_buf(), packet.get_size()); |
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144 } |
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145 |
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146 NetworkTCPServer::NetworkTCPServer (const NetworkAddress &listen_addr) : |
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147 socket(tcp, ipv4) { |
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148 |
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149 // bind |
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150 socket.bind(listen_addr); |
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151 |
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152 // assign slots |
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153 slots.connect(socket.sig_read_triggered(), this, &NetworkTCPServer::on_accept); |
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154 |
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155 // listen |
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156 socket.listen(NETWORK_LISTEN_BACKLOG); |
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157 } |
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158 |
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159 |
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160 void NetworkTCPServer::on_accept (void) { |
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161 // accept a new socket |
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162 NetworkSocket client_sock = socket.accept(); |
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163 |
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164 // create a new NetworkTCPTransport |
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165 NetworkTCPTransport *client = new NetworkTCPTransport(client_sock); |
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166 |
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167 // let our user handle it |
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168 handle_client(client); |
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169 } |
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170 |
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171 NetworkTCPClient::NetworkTCPClient (const NetworkAddress &connect_addr) : |
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172 NetworkTCPTransport(NetworkSocket(tcp, ipv4)) { |
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173 |
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174 // connect |
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175 socket.connect(connect_addr); |
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176 |
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177 } |