src/Network/Server.cc
changeset 355 0fafdf0029c0
parent 334 0cf3f2be51eb
child 381 9b35bc329d23
--- a/src/Network/Server.cc	Tue Dec 09 02:55:45 2008 +0000
+++ b/src/Network/Server.cc	Tue Dec 09 02:58:31 2008 +0000
@@ -62,17 +62,22 @@
 
     // send other player objects
     for (std::list<NetworkServerPlayer*>::iterator it = server.players.begin(); it != server.players.end(); it++) {
+        NetworkPacket player_pkt;
         NetworkServerPlayer *player = *it;
-        NetworkPacket player_pkt;
         
         // player is not in players list yet
         assert(player != this);
         
+        // write packet
         player_pkt.write_vector(player->position);
 
         player->send_to(node, NETMSG_PLAYER_INFO, player_pkt, true);
+
+        // XXX: send rope info...
     }
 
+    // XXX: send projectiles? Or let the client handle the events that the unknown projectiles generate?
+
     // broadcast NETMSG_PLAYER_JOIN to all clients except current
     this->send_all_except(NETMSG_PLAYER_JOIN, hello_pkt, node, true);