--- a/src/proto2/NetworkServer.hh Sat Nov 08 21:25:56 2008 +0000
+++ b/src/proto2/NetworkServer.hh Sun Nov 09 20:40:46 2008 +0000
@@ -12,43 +12,43 @@
class NetworkServerPlayer;
class NetworkServer : public NetworkCore {
- friend class NetworkServerPlayer;
-
- private:
- uint16_t pid_pool;
-
- public:
- std::map<CL_NetComputer, NetworkServerPlayer*> players;
+ friend class NetworkServerPlayer;
- public:
- NetworkServer (GameState &state, const std::string &listen_port);
+ private:
+ uint16_t pid_pool;
+
+ public:
+ std::map<CL_NetComputer, NetworkServerPlayer*> players;
- private:
- void on_connect (CL_NetComputer &computer);
- void on_disconnect (CL_NetComputer &computer);
+ public:
+ NetworkServer (GameState &state, const std::string &listen_port);
-
+ private:
+ void on_connect (CL_NetComputer &computer);
+ void on_disconnect (CL_NetComputer &computer);
+
+
};
class NetworkServerPlayer : public RemotePlayer {
- private:
- NetworkServer &server;
- CL_NetComputer &computer;
- CL_NetObject_Server obj;
-
- CL_SlotContainer slots;
+ private:
+ NetworkServer &server;
+ CL_NetComputer &computer;
+ CL_NetObject_Server obj;
- uint16_t pid;
-
- public:
- NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid);
+ CL_SlotContainer slots;
- void disconnected (void);
+ uint16_t pid;
+
+ public:
+ NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid);
- private:
- void on_move (CL_NetComputer &from, CL_NetPacket &pkt);
+ void disconnected (void);
- void send_position_update (void);
+ private:
+ void on_move (CL_NetComputer &from, CL_NetPacket &pkt);
+
+ void send_position_update (void);
};
#endif