src/proto2/NetworkServer.hh
changeset 24 b81cb670e6b2
parent 23 8d802b573cf0
child 32 2ff929186c90
child 89 825c4613e087
--- a/src/proto2/NetworkServer.hh	Sat Nov 08 21:25:56 2008 +0000
+++ b/src/proto2/NetworkServer.hh	Sun Nov 09 20:40:46 2008 +0000
@@ -12,43 +12,43 @@
 class NetworkServerPlayer;
 
 class NetworkServer : public NetworkCore {
-	friend class NetworkServerPlayer;
-
-	private:
-		uint16_t pid_pool;
-	
-	public:
-		std::map<CL_NetComputer, NetworkServerPlayer*> players;
+    friend class NetworkServerPlayer;
 
-	public:
-		NetworkServer (GameState &state, const std::string &listen_port);
+    private:
+        uint16_t pid_pool;
+    
+    public:
+        std::map<CL_NetComputer, NetworkServerPlayer*> players;
 
-	private:
-		void on_connect (CL_NetComputer &computer);
-		void on_disconnect (CL_NetComputer &computer);
+    public:
+        NetworkServer (GameState &state, const std::string &listen_port);
 
-	
+    private:
+        void on_connect (CL_NetComputer &computer);
+        void on_disconnect (CL_NetComputer &computer);
+
+    
 };
 
 class NetworkServerPlayer : public RemotePlayer {
-	private:
-		NetworkServer &server;
-		CL_NetComputer &computer;
-		CL_NetObject_Server obj;
-
-		CL_SlotContainer slots;
+    private:
+        NetworkServer &server;
+        CL_NetComputer &computer;
+        CL_NetObject_Server obj;
 
-		uint16_t pid;
-		
-	public:
-		NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid);
+        CL_SlotContainer slots;
 
-		void disconnected (void);
+        uint16_t pid;
+        
+    public:
+        NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid);
 
-	private:
-		void on_move (CL_NetComputer &from, CL_NetPacket &pkt);
+        void disconnected (void);
 
-		void send_position_update (void);
+    private:
+        void on_move (CL_NetComputer &from, CL_NetPacket &pkt);
+
+        void send_position_update (void);
 };
 
 #endif