hopefully version stuff is now run properly on every make...
#ifndef APPLICATION_HH
#define APPLIATION_HH
#include "Engine.hh"
#include "Error.hh"
#include <ClanLib/core.h>
#include <ClanLib/application.h>
class ArgumentError : public Error {
public:
ArgumentError (const std::string &message) : Error(message) { }
};
/**
* Our CL_ClanApplication. Provides our main function, handles argument parsing and interacts with Engine
*/
class Main : public CL_ClanApplication {
private:
// arguments
CL_CommandLine args;
/**
* --graphics
*/
bool arg_graphics;
/**
* --port
*/
std::string arg_port;
/**
* --server
*/
bool arg_server;
/**
* --connect
*/
std::string arg_connect;
/**
* --fullscreen
*/
bool arg_fullscreen;
/**
* --resolution
*/
PixelCoordinate arg_resolution;
/**
* Set the arg_* members
*
* @return true if execution should proceed, false if execution should stop
*/
bool parse_args (int argc, char **argv);
/**
* Parse and set --resolution/arg_resolution WIDTHxHEIGHT
*/
void parse_arg_resolution (const std::string &val);
/**
* Print out a list of display modes
*/
void dump_display_modes (void);
/**
* Print out our project version
*/
void dump_version (void);
public:
/**
* IT BEGAN IN AFRIKA
*/
virtual int main (int argc, char **argv);
} app;
#endif