rework Network send() code to use NetworkTarget/Node/Group::send classes, add a NetworkMessage class for sending NetworkObject messages, and fix a bug whereby the server's client TCP sockets weren't nonblocking.... I wonder how this has worked before?\!
#include "Target.hh"
#include <cassert>
void NetworkTarget::send_raw (const NetworkPacketBuffer &pkt, bool reliable) {
// currently this is the same as send_pkt
send_pkt(pkt, reliable);
}
void NetworkTarget::send (NetworkChannelID channel_id, const NetworkPacketBuffer &pkt, bool reliable) {
assert(channel_id > 0);
// add our header
NetworkPacket pkt2;
// XXX: not using NetworkSession::write_packet_header
pkt2.write_uint16(channel_id);
pkt2.write_packet(pkt);
// send
send_pkt(pkt2, reliable);
}