author | Tero Marttila <terom@fixme.fi> |
Fri, 11 Sep 2009 15:34:48 +0300 | |
changeset 446 | e411c0799fcc |
parent 409 | 1a03ff151abc |
permissions | -rw-r--r-- |
#ifndef SINGLE_PLAYER_HH #define SINGLE_PLAYER_HH #include "GameState.hh" /** * Simple class used to define the LocalPlayer used by Engine to run a local non-network game */ class SinglePlayer : public LocalPlayer { public: SinglePlayer (GameState &state) : Player(state, Vector(state.world.dimensions / 2), true) { } }; #endif /* SINGLE_PLAYER_HH */