Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
new_graphics
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Wed, 21 Jan 2009 23:07:22 +0200 |
Tero Marttila |
new graphics code compiles... no, it doesn't work yet
new_graphics
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Tue, 09 Dec 2008 00:58:49 +0000 |
terom |
new DigDig weapon with massive radius
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Mon, 08 Dec 2008 21:18:08 +0000 |
terom |
make Input have its own timer, and add key-repeat handling, and fix some warnings
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Mon, 08 Dec 2008 21:00:50 +0000 |
saiam |
You shouldn't get frags by killing yourself anymore.
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Mon, 08 Dec 2008 20:57:16 +0000 |
saiam |
Calculates kills and deaths. You get frags by killing yourself \o/
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Mon, 08 Dec 2008 20:23:18 +0000 |
ekku |
Weapon damage and some other stuff
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Mon, 08 Dec 2008 17:24:40 +0000 |
terom |
add separate Types.hh, and fix projectile-worm collisions on network
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Mon, 08 Dec 2008 16:46:48 +0000 |
ekku |
Damage
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Mon, 08 Dec 2008 16:38:33 +0000 |
nireco |
check for NULL
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Mon, 08 Dec 2008 16:30:13 +0000 |
nireco |
some stuff
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 19:49:58 +0000 |
terom |
projectiles remove ground when expiring -> fixed digging
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Sat, 06 Dec 2008 19:14:58 +0000 |
terom |
fixed logger, and network projectiles should work reasonably well now
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Fri, 05 Dec 2008 11:11:38 +0000 |
nireco |
some minor fixes, shots now explode in collisionpoint
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Fri, 05 Dec 2008 00:30:59 +0000 |
saiam |
Digging now uses projectiles.
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Thu, 04 Dec 2008 22:59:13 +0000 |
saiam |
Removed one memory leak.
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Thu, 04 Dec 2008 22:02:20 +0000 |
terom |
rename Shot -> Projectile
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Thu, 04 Dec 2008 21:10:41 +0000 |
saiam |
Jeejee, hirvee hinaus ohi toistaseks.
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Thu, 04 Dec 2008 19:53:59 +0000 |
ekku |
Hajotetaan lis??
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