Thu, 22 Jan 2009 02:47:53 +0200 |
Tero Marttila |
fix Engine <-> NetworkClient interaction
new_graphics
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Thu, 22 Jan 2009 02:38:33 +0200 |
Tero Marttila |
add --log-level option, improve Config/Logger documentation, fix NETWORK_EANBLED typos in Engine
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Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
new_graphics
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Wed, 21 Jan 2009 03:33:35 +0200 |
Tero Marttila |
there's a grain of truth in the new graphics code now...
new_graphics
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Wed, 21 Jan 2009 00:21:42 +0200 |
Tero Marttila |
add --terrain-seed and --terrain-size arguments, plus bugfixes
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Tue, 13 Jan 2009 20:17:03 +0200 |
Tero Marttila |
implement --help, --fullscreen, --resolution and --list-modes
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Mon, 08 Dec 2008 12:46:37 +0000 |
terom |
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 14:20:01 +0000 |
terom |
add static Engine::graphicsEnabled function and disable player graphics loading when false
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Wed, 03 Dec 2008 19:30:54 +0000 |
terom |
move src/Network% to src/Network/%
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Wed, 03 Dec 2008 19:16:32 +0000 |
terom |
that's not a prototype anymore... at least it shouldn't be
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