Sat, 24 Jan 2009 01:19:38 +0200 |
Tero Marttila |
clean up PhysicsObject.hh a bit, make some things private
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Thu, 22 Jan 2009 03:53:17 +0200 |
Tero Marttila |
fix worst compilation errors when using the debian lenny gcc/libc...
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Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
new_graphics
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Wed, 21 Jan 2009 23:07:22 +0200 |
Tero Marttila |
new graphics code compiles... no, it doesn't work yet
new_graphics
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Wed, 21 Jan 2009 00:21:42 +0200 |
Tero Marttila |
add --terrain-seed and --terrain-size arguments, plus bugfixes
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Tue, 09 Dec 2008 01:41:07 +0000 |
nireco |
picture_amount
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Tue, 09 Dec 2008 00:10:32 +0000 |
ekku |
Players dont collide
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Mon, 08 Dec 2008 23:42:40 +0000 |
terom |
fix Network Projectile::onHitPlayer
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Mon, 08 Dec 2008 22:37:27 +0000 |
ekku |
Rope fixing
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Mon, 08 Dec 2008 21:49:54 +0000 |
nireco |
better colors on downbar
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Mon, 08 Dec 2008 21:29:42 +0000 |
terom |
draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
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Mon, 08 Dec 2008 21:20:55 +0000 |
nireco |
info box
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Mon, 08 Dec 2008 21:00:50 +0000 |
saiam |
You shouldn't get frags by killing yourself anymore.
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Mon, 08 Dec 2008 20:57:16 +0000 |
saiam |
Calculates kills and deaths. You get frags by killing yourself \o/
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Mon, 08 Dec 2008 20:33:40 +0000 |
saiam |
Deaths should be counted to Player::deaths parameter. Kills not counted yet.
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Mon, 08 Dec 2008 18:31:08 +0000 |
terom |
make spawn/die work over the network
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Mon, 08 Dec 2008 18:12:43 +0000 |
terom |
suicide key and respawning
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Mon, 08 Dec 2008 17:39:01 +0000 |
terom |
implement players dying
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Mon, 08 Dec 2008 17:30:17 +0000 |
terom |
decrease BounceBounce expireTicks
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Mon, 08 Dec 2008 17:24:40 +0000 |
terom |
add separate Types.hh, and fix projectile-worm collisions on network
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Mon, 08 Dec 2008 16:46:48 +0000 |
ekku |
Damage
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Mon, 08 Dec 2008 16:39:20 +0000 |
saiam |
Added some text to documentation.
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Mon, 08 Dec 2008 16:14:23 +0000 |
nireco |
added Player.takeDamage(), but does nothing
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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Sun, 07 Dec 2008 22:48:46 +0000 |
saiam |
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:49:49 +0000 |
ekku |
Turning improved
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Sun, 07 Dec 2008 20:47:25 +0000 |
terom |
a better crosshair
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Sun, 07 Dec 2008 20:44:45 +0000 |
nireco |
digging works, a better try
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Sun, 07 Dec 2008 20:37:21 +0000 |
nireco |
digging works when walking worm has speed
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Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:14:42 +0000 |
nireco |
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
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Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
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Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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Sun, 07 Dec 2008 00:27:30 +0000 |
terom |
implement network weapon changes and fix weapon firing
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Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
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Sat, 06 Dec 2008 23:47:13 +0000 |
terom |
move weapons definition out to Weapons.cc
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Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 21:39:52 +0000 |
ekku |
Rope length changing possible
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Sat, 06 Dec 2008 21:12:30 +0000 |
ekku |
Rope works
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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Sat, 06 Dec 2008 14:36:37 +0000 |
terom |
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
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Sat, 06 Dec 2008 14:28:59 +0000 |
nireco |
fixed walkingspeed and improved drawing
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Sat, 06 Dec 2008 14:20:01 +0000 |
terom |
add static Engine::graphicsEnabled function and disable player graphics loading when false
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Sat, 06 Dec 2008 13:58:11 +0000 |
nireco |
and yet better image drawing
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