Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
new_graphics
|
file |
diff |
annotate
|
Thu, 22 Jan 2009 00:02:53 +0200 |
Tero Marttila |
port Input to new Graphics, still a bit hacky, but everything seems to work now
new_graphics
|
file |
diff |
annotate
|
Wed, 21 Jan 2009 23:07:22 +0200 |
Tero Marttila |
new graphics code compiles... no, it doesn't work yet
new_graphics
|
file |
diff |
annotate
|
Wed, 21 Jan 2009 03:33:35 +0200 |
Tero Marttila |
there's a grain of truth in the new graphics code now...
new_graphics
|
file |
diff |
annotate
|
Tue, 13 Jan 2009 23:15:47 +0200 |
Tero Marttila |
a basic implementation of game messages, plus some weird GameStateEvent stuff
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 22:57:01 +0000 |
nireco |
kills, deaths and weapon name is displayed in right place
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 22:37:27 +0000 |
ekku |
Rope fixing
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 21:49:54 +0000 |
nireco |
better colors on downbar
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 21:20:55 +0000 |
nireco |
info box
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 20:57:16 +0000 |
saiam |
Calculates kills and deaths. You get frags by killing yourself \o/
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 20:31:55 +0000 |
saiam |
Added kills and deaths parameters. Not updated yet
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 18:31:08 +0000 |
terom |
make spawn/die work over the network
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 18:12:43 +0000 |
terom |
suicide key and respawning
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 17:24:40 +0000 |
terom |
add separate Types.hh, and fix projectile-worm collisions on network
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 16:46:48 +0000 |
ekku |
Damage
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 16:14:23 +0000 |
nireco |
added Player.takeDamage(), but does nothing
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 12:46:37 +0000 |
terom |
start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
|
file |
diff |
annotate
|
Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 00:27:30 +0000 |
terom |
implement network weapon changes and fix weapon firing
|
file |
diff |
annotate
|
Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 23:47:13 +0000 |
terom |
move weapons definition out to Weapons.cc
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 21:02:35 +0000 |
ekku |
Rope has forces
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 14:36:37 +0000 |
terom |
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 14:28:59 +0000 |
nireco |
fixed walkingspeed and improved drawing
|
file |
diff |
annotate
|
Sat, 06 Dec 2008 12:35:40 +0000 |
nireco |
image is working.. well.. run it from build/src folder.
|
file |
diff |
annotate
|
Fri, 05 Dec 2008 13:13:27 +0000 |
nireco |
some stuff to Weapon and shoot
|
file |
diff |
annotate
|
Fri, 05 Dec 2008 12:21:06 +0000 |
nireco |
Weapon.cc&hh
|
file |
diff |
annotate
|
Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 23:28:52 +0000 |
terom |
implement a new tick-timer that doesn't suck
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 21:10:41 +0000 |
saiam |
Jeejee, hirvee hinaus ohi toistaseks.
|
file |
diff |
annotate
|
Thu, 04 Dec 2008 19:54:51 +0000 |
ekku |
ja viel? lis??
|
file |
diff |
annotate
|