Sat, 06 Dec 2008 21:12:30 +0000Rope works
ekku [Sat, 06 Dec 2008 21:12:30 +0000] rev 229
Rope works

Sat, 06 Dec 2008 21:02:35 +0000Rope has forces
ekku [Sat, 06 Dec 2008 21:02:35 +0000] rev 228
Rope has forces

Sat, 06 Dec 2008 20:56:24 +0000handle errors a bit more gracefully in NetworkTCP
terom [Sat, 06 Dec 2008 20:56:24 +0000] rev 227
handle errors a bit more gracefully in NetworkTCP

Sat, 06 Dec 2008 19:49:58 +0000projectiles remove ground when expiring -> fixed digging
terom [Sat, 06 Dec 2008 19:49:58 +0000] rev 226
projectiles remove ground when expiring -> fixed digging

Sat, 06 Dec 2008 19:38:01 +0000Rope can be drawn.
ekku [Sat, 06 Dec 2008 19:38:01 +0000] rev 225
Rope can be drawn.

Sat, 06 Dec 2008 19:14:58 +0000fixed logger, and network projectiles should work reasonably well now
terom [Sat, 06 Dec 2008 19:14:58 +0000] rev 224
fixed logger, and network projectiles should work reasonably well now

Sat, 06 Dec 2008 18:49:51 +0000basic network-projectiles
terom [Sat, 06 Dec 2008 18:49:51 +0000] rev 223
basic network-projectiles

Sat, 06 Dec 2008 17:51:19 +0000reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
ekku [Sat, 06 Dec 2008 17:51:19 +0000] rev 222
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState

Sat, 06 Dec 2008 16:17:05 +0000reorganize the weapons code and input handling code
terom [Sat, 06 Dec 2008 16:17:05 +0000] rev 221
reorganize the weapons code and input handling code

Sat, 06 Dec 2008 14:36:37 +0000use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
terom [Sat, 06 Dec 2008 14:36:37 +0000] rev 220
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path