src/nexus.h
author Tero Marttila <terom@fixme.fi>
Wed, 27 May 2009 23:07:00 +0300
branchnew-lib-errors
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#ifndef NEXUS_H
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#define NEXUS_H
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/**
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 * @file
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 *
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 * A nexus is the central brain of the application; the place where the main() method is implemented
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 */
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struct nexus;
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#include <event2/event.h>
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#include "signals.h"
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#include "module.h"
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#include "irc_client.h"
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#include "nexus_lua.h"
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#include "lua_console.h"
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/**
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 * The central brain, as created in the main() function.
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 */
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struct nexus {
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    /** The libevent base */
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    struct event_base *ev_base;
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    /** Our signal handlers */
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    struct signals *signals;
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    /** Our loaded modules */
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    struct modules *modules;
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    /** The IRC client state */
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    struct irc_client *client;
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    /** Our lua state */
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    struct nexus_lua *lua;
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    /** Our lua console */
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    struct lua_console *lua_console;
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    /** Shutting down? */
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    bool shutdown;
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};
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/**
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 * Load a config file into the nexus from the given path
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 */
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err_t nexus_load_config (struct nexus *nexus, const char *path, struct error_info *err);
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/**
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 * Shut down the nexus cleanly. It /should/ be safe to call this several times, but it won't do anything.
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 *
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 * Once everything has shut down nicely (which it should, unless there's something buggy), the event loop should exit,
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 * and the main() function return.
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 */
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void nexus_shutdown (struct nexus *nexus);
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/**
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 * Shut down the nexus fast. This will stop the event loop right away, which should lead to nexus_destroy being called.
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 */
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void nexus_crash (struct nexus *nexus);
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/**
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 * Destroy the nexus directly. This is intended to be used once the event loop as exited.
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 */
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void nexus_destroy (struct nexus *nexus);
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/**
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 * The nexus main function, application entry point, etc.
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 */
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int main (int argc, char **argv);
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#endif /* NEXUS_H */