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#ifndef LUA_TYPE_H
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#define LUA_TYPE_H
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/**
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* @file
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*
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* Convenience functions for defining "types" in lua
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*/
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#include <lua5.1/lua.h>
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// XXX: remove
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#include <lua5.1/lauxlib.h>
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/**
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* A type's method
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*
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* XXX: a name field?
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*/
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struct lua_method {
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/** The name of the method */
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const char *name;
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/** The function pointer */
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lua_CFunction func;
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/** The function definition, optional */
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const struct lua_func *info;
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};
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#define LUA_METHOD(name, func, info) \
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{ (name), (func), (info) }
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#define LUA_METHODS(...) \
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{ __VA_ARGS__, { NULL, NULL, NULL } }
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/**
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* A type
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*/
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struct lua_type {
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/** The name of the type */
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const char *name;
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};
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#define LUA_TYPE(name) \
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{ (name) }
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/**
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* Register a new metadata table for the given type in the given lua state.
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*
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* This leaves the new type (metatable) on the stack.
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*/
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void lua_type_register (lua_State *L, const struct lua_type *type, const struct lua_method methods[]);
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/**
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* Create a new instance of the given type.
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*
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* This leaves the new userdata object on the stack.
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*/
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void* lua_type_create (lua_State *L, const struct lua_type *type, size_t size);
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/**
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* Create a new userdata type, and also create an instance of it, register it as a global, and return it.
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*
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* This leaves the new userdata object on the stack.
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*/
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void* lua_type_register_global (lua_State *L, const struct lua_type *type, const struct lua_method methods[],
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const char *global_name, size_t size);
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/**
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* Get an object of the given type from the given stack position
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*/
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void* lua_type_get (lua_State *L, const struct lua_type *type, int index);
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#endif
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