#ifndef SIGNALS_H
#define SIGNALS_H
/**
 * @file 
 *
 * Handle signals in a libevent way
 */
#include "error.h"
#include <event2/event.h>
/**
 * How many signals we can define actions for
 */
#define MAX_SIGNALS 8
/**
 * State for a set of signals
 */
struct signals;
/**
 * Used as a handler for signals that should cause a loopexit.
 */
void signals_loopexit (int signal, short event, void *arg);
/**
 * Used to receive signals, but discard them, and continue what we were doing.
 */
void signals_ignore (int signal, short event, void *arg);
/**
 * Allocate a signals struct, acting on the given ev_base.
 *
 * Returns NULL on failure
 */
err_t signals_create (struct signals **signals_ptr, struct event_base *ev_base);
/**
 * Add a signal to be handled by the given signals struct with the given handler.
 */
err_t signals_add (struct signals *signals, int sigval, void (*sig_handler)(evutil_socket_t, short, void *), void *arg);
/**
 * Ignore the given sigval.
 */
err_t signal_ignore (int signum, struct error_info *err);
/**
 * Add a set of default signals
 *      SIGPIPE     signals_ignore
 *      SIGINT      signals_loopexit
 */
struct signals *signals_default (struct event_base *ev_base);
/**
 * Free the resources/handlers associated with the given signal handler set
 */
void signals_free (struct signals *signals);
#endif /* SIGNALS_H */