#include "lua_objs.h"
#include "lua_irc.h"
#include "log.h"
#include <stdlib.h>
#include <string.h>
void lua_obj_create_type (lua_State *L, const char *name, const struct luaL_Reg methods[])
{
luaL_newmetatable(L, name);
// set the metatable __index to itself
lua_pushvalue(L, -1);
lua_setfield(L, -1, "__index");
// register the methods to the metatable
luaL_register(L, NULL, methods);
}
void* lua_obj_create_obj (lua_State *L, const char *name, size_t size)
{
// create the new userdata on the stack
void *ud = lua_newuserdata(L, size);
// get the type and set it
luaL_getmetatable(L, name);
lua_setmetatable(L, -2);
// ok
return ud;
}
void* lua_obj_create_global_type (lua_State *L, const char *type_name, const struct luaL_Reg methods[], const char *global_name, size_t size)
{
// allocate the global object
void *obj = lua_newuserdata(L, size);
// create the type metatable
lua_obj_create_type(L, type_name, methods);
// set the userdata's metatable
lua_setmetatable(L, -2);
// store it as a global
lua_setglobal(L, global_name);
// ok
return obj;
}
void* lua_obj_get_obj (lua_State *L, const char *func, const char *name)
{
void *ud;
// validate the userdata arg
if ((ud = luaL_checkudata(L, 1, name)) == NULL) {
luaL_error(L, "bad type argument to %s: `%s` expected", func, name);
// XXX: needs a __noreturn__ attribute
return NULL;
} else {
// ok
return ud;
}
}
/**
* Wrapper for module
*/
struct lua_module {
struct module *module;
};
/**
* Create a lua_module userdata from the given module and push it onto the stack, returning 1.
*
* The given module should be a reference of its own right.
*/
static int lua_module_create (lua_State *L, struct module *module)
{
// create the new obj
struct lua_module *lua_module = lua_obj_create_obj(L, "spbot.module", sizeof(*lua_module));
// initialize
lua_module->module = module;
// ok
return 1;
}
/**
* module_put() our module reference
*/
static int lua_module__gc (lua_State *L)
{
struct lua_module *lua_module = lua_obj_get_obj(L, __func__, "spbot.module");
// put it
module_put(lua_module->module);
return 0;
}
/**
* Parse and apply the given config option value as a raw value to the given module's option
*/
static int _lua_module_conf_raw_str (lua_State *L, struct lua_module *lua_module, struct nexus *nexus,
const struct config_option *option, const char *conf_value)
{
struct config_value value;
struct error_info err;
// mutable version of the conf_value
char conf_value_buf[strlen(conf_value) + 1];
strcpy(conf_value_buf, conf_value);
// parse it as a raw value
if (config_parse(option, nexus, &value, conf_value_buf, &err))
return luaL_error(L, "config_parse: %s/%s: %s", option->name, conf_value_buf, error_msg(&err));
// apply it while conf_value_buf is still in scope
if (module_conf(lua_module->module, option, &value, &err))
return luaL_error(L, "module_conf: %s/%s: %s", module_name(lua_module->module), option->name, error_msg(&err));
// ok
return 0;
}
static int lua_module_conf (lua_State *L)
{
struct lua_module *lua_module = lua_obj_get_obj(L, __func__, "spbot.module");
const struct config_option *option;
struct config_value value;
struct error_info err;
// XXX: come up with some better way...
struct nexus *nexus = lua_module->module->modules->nexus;
// the config name
const char *conf_name = luaL_checkstring(L, 2);
// look it up
if ((option = module_conf_lookup(lua_module->module, conf_name, &err)) == NULL)
return luaL_error(L, "module_conf_lookup: %s/%s: %s", module_name(lua_module->module), conf_name, error_msg(&err));
// the config value
switch (lua_type(L, 3)) {
case LUA_TSTRING:
// parse+apply it as a raw string
return _lua_module_conf_raw_str(L, lua_module, nexus, option, lua_tostring(L, 3));
case LUA_TUSERDATA:
// some kind of userdata, use its metatable to figure out what type it is
if (!lua_getmetatable(L, 3))
return luaL_error(L, "config value is userdata without metatable");
// get the target metatable
lua_getfield(L, LUA_REGISTRYINDEX, "evirc.chan");
// is it a chan?
if (!lua_rawequal(L, -1, -2))
return luaL_error(L, "config value is userdata of unknown type");
// pop the metatables
lua_pop(L, 2);
// get the irc_chan
struct lua_chan *lua_chan = lua_touserdata(L, 3);
// build the value
value.type = CONFIG_IRC_CHAN;
value.irc_chan = lua_chan->chan;
break;
default:
return luaL_error(L, "config value is of unknown lua type '%s'", lua_typename(L, 3));
}
// apply it
if (module_conf(lua_module->module, option, &value, &err))
return luaL_error(L, "module_conf: %s/%s: %s", module_name(lua_module->module), option->name, error_msg(&err));
// ok
return 0;
}
static int lua_module_unload (lua_State *L)
{
struct lua_module *lua_module = lua_obj_get_obj(L, __func__, "spbot.module");
struct error_info err;
// just unload it
if ((ERROR_CODE(&err) = module_unload(lua_module->module)))
return luaL_error(L, "module_unload: %s: %s", module_name(lua_module->module), error_msg(&err));
// ok
return 0;
}
static const struct luaL_Reg lua_module_methods[] = {
{ "__gc", &lua_module__gc },
{ "conf", &lua_module_conf },
{ "unload", &lua_module_unload },
{ NULL, NULL }
};
/**
* Initialize the lua_module object type
*/
static void lua_module_init (lua_State *L)
{
lua_obj_create_type(L, "spbot.module", lua_module_methods);
}
/**
* Wrapper for modules
*/
struct lua_modules {
struct modules *modules;
// strdup'd path for module_path
// XXX: remove when gc'd
char *path;
};
static int lua_modules__gc (lua_State *L)
{
struct lua_modules *lua_modules = lua_obj_get_obj(L, __func__, "spbot.modules");
// remove the modules path if it was set by us
if (lua_modules->path && modules_path(lua_modules->modules, NULL) == lua_modules->path)
modules_path(lua_modules->modules, "");
// release any strdup'd path
free(lua_modules->path);
// ok
return 0;
}
static int lua_modules_path (lua_State *L)
{
struct lua_modules *lua_modules = lua_obj_get_obj(L, __func__, "spbot.modules");
char *path = NULL;
const char *old_path;
if (!lua_isnoneornil(L, 2)) {
// the new path
if ((path = strdup(luaL_checkstring(L, 2))) == NULL)
return luaL_error(L, "strdup");
}
// set or get
old_path = modules_path(lua_modules->modules, path);
// return the old path
if (old_path)
lua_pushstring(L, old_path);
else
lua_pushnil(L);
if (path) {
// replace the old path
free(lua_modules->path);
lua_modules->path = path;
}
// ok
return 1;
}
static int lua_modules_load (lua_State *L)
{
struct lua_modules *lua_modules = lua_obj_get_obj(L, __func__, "spbot.modules");
struct module *module;
struct module_info info;
struct error_info err;
// the module name/path
info.name = luaL_checkstring(L, 2);
info.path = lua_isnoneornil(L, 3) ? NULL : luaL_checkstring(L, 3);
// load and get a new reference
if (module_load(lua_modules->modules, &module, &info, &err))
return luaL_error(L, "module_load: %s/%s: %s", info.name, info.path, error_msg(&err));
// wrap
return lua_module_create(L, module);
}
static int lua_modules_module (lua_State *L)
{
struct lua_modules *lua_modules = lua_obj_get_obj(L, __func__, "spbot.modules");
struct module *module;
// the module name
const char *name = luaL_checkstring(L, 2);
// look it up, as a new reference
if ((module = module_get(lua_modules->modules, name)) == NULL)
return luaL_error(L, "module_get: %s: no such module", name);
// wrap
return lua_module_create(L, module);
}
static const struct luaL_Reg lua_modules_methods[] = {
{ "__gc", &lua_modules__gc },
{ "path", &lua_modules_path },
{ "load", &lua_modules_load },
{ "module", &lua_modules_module },
{ NULL, NULL }
};
/**
* Initialize the spbot.modules type for lua_modules, and registers an instance bound to the given modules list at
* 'modules'.
*/
static void lua_modules_init (lua_State *L, struct modules *modules)
{
// allocate the global "modules" object
struct lua_modules *lua_modules = lua_obj_create_global_type(L, "spbot.modules", lua_modules_methods, "modules", sizeof(*lua_modules));
// initialize it
lua_modules->modules = modules;
}
/**
* Wrapper for nexus
*/
struct lua_nexus {
struct nexus *nexus;
};
static int lua_nexus_shutdown (lua_State *L)
{
struct lua_nexus *lua_nexus = lua_obj_get_obj(L, __func__, "spbot.nexus");
// just shut it down
nexus_shutdown(lua_nexus->nexus);
return 0;
}
static int lua_nexus_load_config (lua_State *L)
{
struct lua_nexus *lua_nexus = lua_obj_get_obj(L, __func__, "spbot.nexus");
struct error_info err;
const char *path = luaL_checkstring(L, 2);
// just load it
if (nexus_load_config(lua_nexus->nexus, path, &err))
return luaL_error(L, "nexus_load_config(%s): %s", path, error_msg(&err));
return 0;
}
static const struct luaL_Reg lua_nexus_methods[] = {
{ "shutdown", &lua_nexus_shutdown },
{ "load_config", &lua_nexus_load_config },
{ NULL, NULL }
};
/**
* Initialize the spbot.nexus type for lua_nexus, and registers an instance bound to the given nexus list at
* 'nexus'.
*/
static void lua_nexus_init (lua_State *L, struct nexus *nexus)
{
// allocate the global "nexus" object
struct lua_nexus *lua_nexus = lua_obj_create_global_type(L, "spbot.nexus", lua_nexus_methods, "nexus", sizeof(*lua_nexus));
// initialize it
lua_nexus->nexus = nexus;
}
/**
* Global functions
*/
static int lua_log_level (lua_State *L)
{
// log level as a string
enum log_level new_level = luaL_checkoption(L, 1, NULL, log_level_names);
// set it
set_log_level(new_level);
// ok
return 0;
}
static int lua_log (lua_State *L)
{
// log level as a string
enum log_level level = luaL_checkoption(L, 1, NULL, log_level_names);
// log message
const char *msg = luaL_checkstring(L, 2);
// log it
log_msg(level, "lua", "%s", msg);
// ok
return 0;
}
static const struct luaL_Reg lua_global_functions[] = {
{ "log_level", &lua_log_level },
{ "log", &lua_log },
{ NULL, NULL }
};
static void lua_global_init (lua_State *L)
{
const struct luaL_Reg *reg;
for (reg = lua_global_functions; reg->name && reg->func; reg++) {
// put the function on the stack
lua_pushcfunction(L, reg->func);
// set the global
lua_setglobal(L, reg->name);
}
}
void lua_objs_init (struct nexus_lua *lua)
{
// init the various bits
lua_global_init(lua->st);
lua_nexus_init(lua->st, lua->nexus);
lua_modules_init(lua->st, lua->nexus->modules);
lua_module_init(lua->st);
}