| author | terom |
| Sun, 07 Dec 2008 20:07:28 +0000 | |
| changeset 255 | 99431fdb0dc8 |
| parent 237 | 3d5465bcb67d |
| child 282 | e0e4dfc3e528 |
| permissions | -rw-r--r-- |
| 221 | 1 |
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#define INPUT_CC |
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#include "Input.hh" |
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template <typename BitEnumType> struct InputKeymapEntry {
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BitEnumType input; |
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int keycode1, keycode2; |
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}; |
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InputKeymapEntry<PlayerInputBit> INPUT_PLAYER_KEYMAP[] = {
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{ INPUT_AIM_UP, -CL_KEY_ENTER, CL_KEY_UP },
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{ INPUT_AIM_DOWN, -CL_KEY_ENTER, CL_KEY_DOWN },
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{ INPUT_MOVE_LEFT, -CL_KEY_ENTER, CL_KEY_LEFT },
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{ INPUT_MOVE_RIGHT, -CL_KEY_ENTER, CL_KEY_RIGHT },
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{ INPUT_JUMP, -CL_KEY_ENTER, CL_KEY_RSHIFT },
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{ INPUT_DIG, CL_KEY_LEFT, CL_KEY_RIGHT },
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{ INPUT_SHOOT, CL_KEY_RCONTROL },
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{ INPUT_CHANGE_PREV, CL_KEY_ENTER, CL_KEY_LEFT },
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{ INPUT_CHANGE_NEXT, CL_KEY_ENTER, CL_KEY_RIGHT },
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{ INPUT_ROPE, CL_KEY_ENTER, CL_KEY_RSHIFT },
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{ INPUT_UNROPE, -CL_KEY_ENTER, CL_KEY_RSHIFT },
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{ INPUT_ROPE_UP, CL_KEY_ENTER, CL_KEY_UP },
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{ INPUT_ROPE_DOWN, CL_KEY_ENTER, CL_KEY_DOWN },
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{ INPUT_NONE, }
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}; |
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InputKeymapEntry<GuiInputBit> INPUT_GUI_KEYMAP[] = {
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{ GUI_INPUT_QUIT, CL_KEY_ESCAPE },
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{ GUI_INPUT_DISPLAY_WEAPON, CL_KEY_ENTER },
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{ GUI_INPUT_DEBUG_PLAYER, CL_KEY_I },
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}; |
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Input::Input (CL_InputDevice &keyboard) : |
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keyboard(keyboard) |
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{
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} |
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bool Input::checkKeycode (int keycode) {
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if (keycode > 0) |
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return keyboard.get_keycode(keycode); |
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else if (keycode < 0) |
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return !keyboard.get_keycode(-keycode); |
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else // == 0 |
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return true; |
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} |
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template <typename BitEnumType, typename BitMaskType> BitMaskType Input::buildMask (InputKeymapEntry<BitEnumType> *keymap) {
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BitMaskType input_mask = 0; |
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for (InputKeymapEntry<BitEnumType> *e = keymap; (e->keycode1 || e->keycode2) && e->input; e++) {
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if (checkKeycode(e->keycode1) && checkKeycode(e->keycode2)) |
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input_mask |= e->input; |
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} |
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return input_mask; |
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} |
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PlayerInput Input::readPlayerInput (void) {
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return buildMask<PlayerInputBit, PlayerInput>(INPUT_PLAYER_KEYMAP); |
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} |
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GuiInput Input::readGuiInput (void) {
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return buildMask<GuiInputBit, GuiInput>(INPUT_GUI_KEYMAP); |
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} |
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