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#ifndef SINGLE_PLAYER_HH
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#define SINGLE_PLAYER_HH
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#include "GameState.hh"
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class SinglePlayer : public LocalPlayer {
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public:
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SinglePlayer (GameState &state) : LocalPlayer(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) { }
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};
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#endif /* SINGLE_PLAYER_HH */
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