| author | ekku |
| Thu, 04 Dec 2008 19:53:59 +0000 | |
| changeset 197 | d9ac888de778 |
| parent 196 | e2d32c4601ce |
| child 199 | f5c86420facd |
| permissions | -rw-r--r-- |
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#ifndef GAMESTATE_HH |
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#define GAMESTATE_HH |
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class GameState; |
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#include "PhysicsWorld.hh" |
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#include "PhysicsObject.hh" |
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#include "Player.hh" |
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#include "Projectile.hh" |
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#include "Input.hh" |
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#include "Config.hh" |
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#include <list> |
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#include <stdexcept> |
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#include <cmath> |
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class GameState : public PhysicsWorld {
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public: |
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std::list<Player*> player_list; |
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// only one local player is supported |
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LocalPlayer *local_player; |
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GameState (void) : PhysicsWorld(Vector(0, MAP_GRAVITY), Vector(MAP_WIDTH, MAP_HEIGHT)), local_player(NULL) {
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} |
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/* |
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* This will return NULL if we don't have a local player - yet |
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*/ |
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LocalPlayer *getLocalPlayer (void) {
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return local_player; |
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} |
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void newLocalPlayer (LocalPlayer *player) {
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if (local_player) |
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throw std::logic_error("newLocalPlayer called even though we already have a local player");
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player_list.push_back(player); |
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local_player = player; |
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} |
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void newRemotePlayer (RemotePlayer *player) {
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player_list.push_back(player); |
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} |
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void removePlayer (Player *player) {
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player_list.remove(player); |
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} |
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}; |
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#endif |