| author | ekku |
| Thu, 04 Dec 2008 19:53:59 +0000 | |
| changeset 197 | d9ac888de778 |
| parent 185 | 25becd2cb026 |
| child 209 | 68cc4248a508 |
| permissions | -rw-r--r-- |
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#ifndef SINGLE_PLAYER_HH |
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#define SINGLE_PLAYER_HH |
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#include "GameState.hh" |
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class SinglePlayer : public LocalPlayer {
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public: |
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SinglePlayer (GameState &state) : LocalPlayer(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) { }
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}; |
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that's not a prototype anymore... at least it shouldn't be
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#endif /* SINGLE_PLAYER_HH */ |