src/Network/Client.hh
changeset 186 0738f2949a2b
parent 185 25becd2cb026
child 187 f41f894213ca
equal deleted inserted replaced
185:25becd2cb026 186:0738f2949a2b
       
     1 #ifndef NETWORKCLIENT_HH
       
     2 #define NETWORKCLIENT_HH
       
     3 
       
     4 #include "../GameState.hh"
       
     5 #include "Network.hh"
       
     6 #include "Session.hh"
       
     7 #include "Object.hh"
       
     8 
       
     9 // forward-declare
       
    10 class NetworkClientLocalPlayer;
       
    11 class NetworkClientRemotePlayer;
       
    12 
       
    13 class NetworkClient : public NetworkCore {
       
    14     friend class NetworkClientLocalPlayer;
       
    15     friend class NetworkClientRemotePlayer;
       
    16 
       
    17     private:
       
    18         NetworkSession netsession;
       
    19         NetworkNode *server;
       
    20 
       
    21         NetworkObject_ClientController netobjs;
       
    22         
       
    23     public:
       
    24         NetworkClient (GameState &state, const NetworkAddress &connect_to);
       
    25 
       
    26     private:
       
    27         void on_create (NetworkObject_Client *obj, NetworkMessageID msg_id, NetworkPacket &pkt);
       
    28 
       
    29         void on_server_hello (NetworkObject_Client *obj, NetworkPacket &pkt);
       
    30         void on_player_info (NetworkObject_Client *obj, NetworkPacket &pkt);
       
    31         void on_player_join (NetworkObject_Client *obj, NetworkPacket &pkt);
       
    32     
       
    33     public:
       
    34         void player_quit (NetworkClientRemotePlayer *player);
       
    35 };
       
    36 
       
    37 class NetworkClientLocalPlayer : public LocalPlayer {
       
    38     private:
       
    39         NetworkClient &client;
       
    40 
       
    41         CL_SlotContainer slots;
       
    42         
       
    43         NetworkObject_Client *obj;
       
    44 
       
    45     public:
       
    46         NetworkClientLocalPlayer (NetworkClient &client, NetworkObject_Client *obj, Vector position);
       
    47         
       
    48         virtual void handleMove (PlayerInput_Move input);
       
    49     
       
    50     private:
       
    51         void on_position (NetworkPacket &pkt);
       
    52 };
       
    53 
       
    54 class NetworkClientRemotePlayer : public RemotePlayer {
       
    55     private:
       
    56         NetworkClient &client;
       
    57         
       
    58         CL_SlotContainer slots;
       
    59 
       
    60         NetworkObject_Client *obj;
       
    61 
       
    62     public:
       
    63         NetworkClientRemotePlayer (NetworkClient &client, NetworkObject_Client *obj, Vector position);
       
    64     
       
    65     private:
       
    66         void on_position (NetworkPacket &pkt);
       
    67 
       
    68         void on_quit (NetworkPacket &pkt);
       
    69 };
       
    70 
       
    71 #endif