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33 }; |
33 }; |
34 |
34 |
35 typedef uint16_t PlayerInput; |
35 typedef uint16_t PlayerInput; |
36 typedef uint16_t GuiInput; |
36 typedef uint16_t GuiInput; |
37 |
37 |
38 /* |
38 template <typename BitEnumType> struct InputKeymapEntry; |
39 * Handle keycodes |
39 |
40 */ |
40 class Input { |
41 PlayerInput handlePlayerInput (CL_InputDevice &keyboard); |
41 protected: |
42 GuiInput handleGuiInput (CL_InputDevice &keyboard); |
42 CL_InputDevice &keyboard; |
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43 |
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44 public: |
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45 Input (CL_InputDevice &keyboard); |
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46 |
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47 private: |
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48 bool checkKeycode (int keycode); |
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49 template <typename BitEnumType, typename BitMaskType> BitMaskType buildMask (InputKeymapEntry<BitEnumType> *keymap); |
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50 |
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51 public: |
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52 /* |
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53 * Reads the keyboard to determine current state of the Player/Gui input |
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54 */ |
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55 PlayerInput readPlayerInput (void); |
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56 GuiInput readGuiInput (void); |
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57 }; |
43 |
58 |
44 #endif |
59 #endif |