equal
deleted
inserted
replaced
7 * Simple class used to define the LocalPlayer used by Engine to run a local non-network game |
7 * Simple class used to define the LocalPlayer used by Engine to run a local non-network game |
8 */ |
8 */ |
9 class SinglePlayer : public LocalPlayer { |
9 class SinglePlayer : public LocalPlayer { |
10 public: |
10 public: |
11 SinglePlayer (GameState &state) : |
11 SinglePlayer (GameState &state) : |
12 Player(state, Vector(PLAYER_INITIAL_X, PLAYER_INITIAL_Y), true) |
12 Player(state, Vector(state.world.dimensions / 2), true) |
13 { |
13 { |
14 |
14 |
15 } |
15 } |
16 }; |
16 }; |
17 |
17 |