equal
deleted
inserted
replaced
99 |
99 |
100 else if (this->state == ROPE_FIXED) |
100 else if (this->state == ROPE_FIXED) |
101 player.setPivot(NULL); |
101 player.setPivot(NULL); |
102 |
102 |
103 // update position stuff |
103 // update position stuff |
104 updatePhysics(position, velocity, true, false, 0); |
104 updatePhysics(position, velocity, true, FACING_RIGHT, 0); |
105 |
105 |
106 // update vars |
106 // update vars |
107 this->state = new_state; |
107 this->state = new_state; |
108 this->length = new_length; |
108 this->length = new_length; |
109 } |
109 } |