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1 |
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2 #include "NetworkSession.hh" |
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3 #include "Engine.hh" |
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4 |
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5 #include <cassert> |
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6 |
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7 NetworkSession::NetworkSession (uint64_t magic) : |
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8 magic(magic), tcp_srv(NULL), udp_srv(NULL), udp_client(NULL) { |
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9 |
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10 // nothing |
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11 } |
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12 |
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13 void NetworkSession::listen (const NetworkAddress &addr) { |
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14 assert(tcp_srv == NULL && udp_srv == NULL); |
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15 |
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16 // create TCP/UDP servers |
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17 tcp_srv = new NetworkTCPServer(addr); |
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18 udp_srv = new NetworkUDP(addr); |
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19 |
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20 // connect signals |
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21 slots.connect(tcp_srv->sig_client(), this, &NetworkSession::on_tcp_client); |
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22 slots.connect(udp_srv->sig_packet(), this, &NetworkSession::on_udp_packet); |
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23 } |
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24 |
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25 NetworkNode *NetworkSession::build_node (NetworkTCPTransport *tcp, NetworkUDP *udp, const NetworkAddress &addr, enum NetworkNodeType type) { |
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26 // XXX: unused |
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27 (void) type; |
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28 |
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29 // create node |
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30 return new NetworkNode(*this, tcp, udp, addr); |
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31 } |
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32 |
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33 NetworkNode* NetworkSession::connect (const NetworkAddress &addr) { |
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34 // XXX: only one connect |
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35 assert(!udp_client); |
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36 |
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37 // connect TCP |
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38 NetworkTCPClient *tcp_client = new NetworkTCPClient(addr); |
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39 |
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40 // create UDP socket on same address |
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41 udp_client = new NetworkUDP(tcp_client->getLocalAddress()); |
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42 |
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43 // build client |
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44 NetworkNode *client_node = build_node(tcp_client, udp_client, addr, NETWORK_NODE_CLIENT_SERVER); |
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45 |
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46 // add to nodes |
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47 nodes[addr] = client_node; |
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48 |
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49 // connect signals |
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50 slots.connect(udp_client->sig_packet(), this, &NetworkSession::on_udp_packet); |
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51 |
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52 // return the "server" node |
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53 return client_node; |
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54 } |
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55 |
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56 void NetworkSession::handle_disconnect (NetworkNode *node) { |
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57 // remove from nodes |
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58 nodes.erase(node->getRemoteAddress()); |
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59 } |
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60 |
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61 void NetworkSession::handle_message (NetworkPacket &pkt, NetworkNode *node) { |
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62 // read the channel id |
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63 NetworkChannelID channel_id = pkt.read_uint16(); |
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64 |
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65 // fire signal |
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66 _map_sig_chan_message[channel_id](pkt, node); |
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67 } |
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68 |
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69 void NetworkSession::on_tcp_client (NetworkTCPTransport *tcp_client) { |
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70 // get remote address manually, because NetworkTCPServer doesn't pass it in to us |
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71 NetworkAddress addr = tcp_client->getRemoteAddress(); |
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72 |
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73 // build client |
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74 NetworkNode *client_node = build_node(tcp_client, udp_srv, addr, NETWORK_NODE_SERVER_CLIENT); |
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75 |
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76 // add to nodes |
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77 nodes[addr] = client_node; |
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78 |
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79 // fire signals |
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80 _sig_node_connected(client_node); |
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81 } |
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82 |
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83 void NetworkSession::on_udp_packet (NetworkPacket &pkt, const NetworkAddress &addr) { |
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84 NetworkNode *node = nodes[addr]; |
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85 |
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86 // drop from unknown sources |
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87 if (!node) { |
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88 Engine::log(WARN, "net_session.on_udp_packet") << "dropping unsolicted UDP packet from " << addr; |
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89 return; |
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90 } |
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91 |
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92 // handle |
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93 handle_message(pkt, node); |
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94 } |
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95 |
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96 void NetworkSession::send_all (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable) { |
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97 send_all_except(channel_id, pkt, NULL, reliable); |
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98 } |
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99 |
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100 void NetworkSession::send_all_except (NetworkChannelID channel_id, const NetworkPacket &pkt, const NetworkNode *node, bool reliable) { |
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101 for (std::map<NetworkAddress, NetworkNode*>::iterator it = nodes.begin(); it != nodes.end(); it++) { |
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102 if (it->second == node) |
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103 continue; |
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104 |
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105 it->second->send(channel_id, pkt, reliable); |
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106 } |
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107 } |