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4 |
4 |
5 #include <cmath> |
5 #include <cmath> |
6 #include <cassert> |
6 #include <cassert> |
7 #include <algorithm> |
7 #include <algorithm> |
8 #include <ClanLib/display.h> |
8 #include <ClanLib/display.h> |
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9 |
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10 const Vector DIRECTIONS[] = { |
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11 Vector(0,-1), |
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12 Vector(1,-1), |
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13 Vector(1,0), |
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14 Vector(1,1), |
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15 Vector(0,1), |
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16 Vector(-1,1), |
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17 Vector(-1,0), |
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18 Vector(-1,-1) |
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19 }; |
9 |
20 |
10 Terrain::Terrain (void) : |
21 Terrain::Terrain (void) : |
11 map_width(0), map_height(0) |
22 map_width(0), map_height(0) |
12 { |
23 { |
13 } |
24 } |