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replaced
33 void GameState::removePlayer (Player *player) { |
33 void GameState::removePlayer (Player *player) { |
34 player_list.remove(player); |
34 player_list.remove(player); |
35 } |
35 } |
36 |
36 |
37 void GameState::draw(Graphics *g, bool displayWeapon) { |
37 void GameState::draw(Graphics *g, bool displayWeapon) { |
38 PixelCoordinate camera = world.getPixelCoordinate(local_player->getPosition()) - world.getDimensions() / 2; |
38 PixelCoordinate camera = local_player->getCoordinate() - world.getDimensions() / 2; |
39 |
39 |
40 // Draw world/terrain |
40 // Draw world/terrain |
41 world.draw(g, camera); |
41 world.draw(g, camera); |
42 |
42 |
43 // Draw players |
43 // Draw players |