1 |
1 |
2 #include "Socket.hh" |
2 #include "Socket.hh" |
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3 #include "../Engine.hh" |
3 |
4 |
4 #include <sstream> |
5 #include <sstream> |
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6 |
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7 NetworkSocket::NetworkSocket (int family, int socktype, int protocol) : |
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8 fd(-1), family(family), socktype(socktype), protocol(protocol), bound(false) |
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9 { |
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10 |
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11 } |
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12 |
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13 NetworkSocket::NetworkSocket (int fd) : |
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14 fd(fd), family(0), socktype(0), protocol(0), bound(false) |
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15 { |
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16 |
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17 } |
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18 |
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19 NetworkSocket::~NetworkSocket (void) { |
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20 // close any remaining socket |
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21 if (fd >= 0) |
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22 force_close(); |
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23 } |
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24 |
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25 void NetworkSocket::lazy_socket (int family, int socktype, int protocol) { |
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26 // if we already have a socket, exit |
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27 if (fd >= 0) |
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28 return; |
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29 |
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30 // check that we don't have conflicting family/type/protocol |
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31 if ( |
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32 (this->family && family != this->family) || |
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33 (this->socktype && socktype != this->socktype) || |
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34 (this->protocol && protocol != this->protocol) |
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35 ) |
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36 throw NetworkSocketError(*this, "socket.create", "family/socktype/protocol mismatch"); |
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37 |
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38 // create the socket or fail |
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39 if ((fd = ::socket(family, socktype, protocol)) < 0) |
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40 throw NetworkSocketOSError(*this, "socket"); |
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41 |
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42 // update our family/type/protocol |
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43 this->family = family; |
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44 this->socktype = socktype; |
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45 this->protocol = protocol; |
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46 } |
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47 |
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48 void NetworkSocket::force_close (void) { |
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49 // use closesocket |
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50 if (::closesocket(fd)) |
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51 Engine::log(WARN, "socket.force_close") << "error closing socket: " /* XXX: errno */; |
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52 |
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53 // invalidate fd |
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54 fd = -1; |
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55 } |
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56 |
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57 void NetworkSocket::bind (const NetworkAddress &addr) { |
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58 // get our addrinfo |
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59 addrinfo *r, *results = addr.get_addrinfo(family, socktype, protocol, AI_PASSIVE); |
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60 |
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61 // find the right address to bind to |
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62 for (r = results; r; r = r->ai_next) { |
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63 // create socket if needed, warn on errors |
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64 try { |
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65 lazy_socket(r->ai_family, r->ai_socktype, r->ai_protocol); |
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66 |
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67 } catch (NetworkSocketError &e) { |
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68 Engine::log(WARN, "socket.bind") << "unable to create socket for " << r << ": " << e.what(); |
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69 continue; |
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70 } |
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71 |
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72 // bind it, warn on errors |
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73 if (::bind(fd, r->ai_addr, r->ai_addrlen)) { |
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74 Engine::log(WARN, "socket.bind") << "unable to bind on " << r /* XXX: errno */ ; |
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75 |
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76 // close the bad socket |
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77 force_close(); |
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78 |
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79 continue; |
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80 |
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81 } else { |
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82 // we have a bound socket, break |
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83 break; |
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84 } |
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85 } |
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86 |
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87 // release our addrinfo |
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88 freeaddrinfo(results); |
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89 |
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90 // if we failed to bind, r is a NULL pointer |
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91 if (r == NULL) |
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92 throw NetworkSocketError(*this, "bind", "unable to bind on any addresses"); |
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93 |
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94 // mark ourselves as bound |
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95 bound = true; |
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96 } |
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97 |
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98 void NetworkSocket::listen (int backlog) { |
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99 // just call listen |
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100 if (::listen(fd, backlog)) |
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101 throw NetworkSocketOSError(*this, "listen"); |
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102 } |
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103 |
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104 NetworkAddress NetworkSocket::get_local_address (void) { |
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105 sockaddr_storage addr; |
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106 socklen_t addrlen = sizeof(addr); |
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107 |
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108 // do getsockname() |
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109 if (::getsockname(fd, (sockaddr *) &addr, &addrlen)) |
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110 throw NetworkSocketOSError(*this, "getsockname"); |
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111 |
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112 // return addr |
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113 return NetworkAddress((sockaddr *) &addr, addrlen); |
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114 } |
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115 |
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116 NetworkAddress NetworkSocket::get_remote_address (void) { |
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117 sockaddr_storage addr; |
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118 socklen_t addrlen = sizeof(addr); |
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119 |
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120 // do getpeername() |
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121 if (::getpeername(fd, (sockaddr *) &addr, &addrlen)) |
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122 throw NetworkSocketOSError(*this, "getpeername"); |
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123 |
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124 // return addr |
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125 return NetworkAddress((sockaddr *) &addr, addrlen); |
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126 } |
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127 |
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128 void NetworkSocket::set_nonblocking (bool nonblocking) { |
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129 // XXX: linux-specific |
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130 if (fcntl(fd, F_SETFL, O_NONBLOCK, nonblocking ? 1 : 0) == -1) |
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131 throw NetworkSocketOSError(*this, "fcntl(F_SETFL, O_NONBLOCK)"); |
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132 } |
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133 |
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134 NetworkSocket* NetworkSocket::accept (NetworkAddress *src) { |
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135 int new_fd; |
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136 sockaddr_storage addr; |
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137 socklen_t addrlen = sizeof(addr); |
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138 |
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139 // try and get the FD |
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140 if ((new_fd = ::accept(fd, (sockaddr *) &addr, &addrlen))) |
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141 throw NetworkSocketOSError(*this, "accept"); |
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142 |
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143 // allocate new NetworkSocket for new_fd |
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144 NetworkSocket *socket = new NetworkSocket(new_fd); |
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145 |
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146 // update src |
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147 if (src) |
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148 src->set_sockaddr((sockaddr *) &addr, addrlen); |
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149 |
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150 // done |
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151 return socket; |
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152 } |
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153 |
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154 void NetworkSocket::connect (const NetworkAddress &addr) { |
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155 // get our addrinfo |
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156 addrinfo *r, *results = addr.get_addrinfo(family, socktype, protocol); |
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157 |
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158 // find the right address to bind to |
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159 for (r = results; r; r = r->ai_next) { |
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160 // create socket if needed, warn on errors |
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161 try { |
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162 lazy_socket(r->ai_family, r->ai_socktype, r->ai_protocol); |
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163 |
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164 } catch (NetworkSocketError &e) { |
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165 Engine::log(WARN, "socket.connect") << "unable to create socket for " << r << ": " << e.what(); |
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166 continue; |
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167 } |
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168 |
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169 // connect it, warn on errors |
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170 if (::connect(fd, r->ai_addr, r->ai_addrlen)) { |
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171 Engine::log(WARN, "socket.connect") << "unable to connect to " << r /* XXX: errno */ ; |
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172 |
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173 // close unless bound, to not keep invalid sockets hanging around |
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174 if (!bound) |
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175 force_close(); |
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176 |
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177 continue; |
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178 |
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179 } else { |
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180 // we have a connected socket, break |
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181 break; |
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182 } |
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183 } |
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184 |
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185 // release our addrinfo |
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186 freeaddrinfo(results); |
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187 |
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188 // if we failed to connect, r is a NULL pointer |
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189 if (r == NULL) |
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190 throw NetworkSocketError(*this, "connect", "unable to connect to any addresses"); |
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191 } |
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192 |
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193 size_t NetworkSocket::send (const char *buf, size_t size, const NetworkAddress *dest) { |
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194 ssize_t ret; |
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195 |
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196 // use send or sendto? |
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197 if (dest) { |
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198 const sockaddr *addr; |
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199 socklen_t addr_len; |
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200 |
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201 // get destination address |
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202 addr = dest->get_sockaddr(addr_len); |
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203 |
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204 // sendto() |
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205 if ((ret = ::sendto(fd, buf, size, 0, addr, addr_len)) < 0 && errno != EAGAIN) |
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206 throw NetworkSocketOSError(*this, "sendto"); |
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207 |
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208 } else { |
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209 // send() |
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210 if ((ret = ::send(fd, buf, size, 0)) < 0 && errno != EAGAIN) |
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211 throw NetworkSocketOSError(*this, "send"); |
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212 |
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213 } |
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214 |
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215 // sanity-check |
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216 if (ret == 0) { |
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217 // XXX: not sure what this means... |
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218 Engine::log(ERROR, "socket.send") << "send[to] returned zero, trying again..."; |
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219 return 0; |
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220 } |
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221 |
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222 // EAGAIN? |
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223 if (ret < 0) |
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224 return 0; |
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225 |
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226 // return number of bytes sent |
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227 return ret; |
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228 } |
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229 |
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230 size_t NetworkSocket::recv (char *buf, size_t size, NetworkAddress *src) { |
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231 ssize_t ret; |
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232 |
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233 // use recv or recvfrom? |
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234 if (src) { |
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235 sockaddr_storage addr; |
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236 socklen_t addr_len = sizeof(addr); |
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237 |
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238 // recvfrom() |
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239 if ((ret = ::recvfrom(fd, buf, size, 0, (sockaddr *) &addr, &addr_len)) < 0 && errno != EAGAIN) |
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240 throw NetworkSocketOSError(*this, "recvfrom"); |
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241 |
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242 // modify src... |
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243 src->set_sockaddr((sockaddr *) &addr, addr_len); |
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244 |
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245 } else { |
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246 // recv |
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247 if ((ret = ::recv(fd, buf, size, 0)) < 0 && errno != EAGAIN) |
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248 throw NetworkSocketOSError(*this, "recv"); |
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249 |
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250 } |
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251 |
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252 // EOF? |
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253 if (ret == 0) |
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254 throw NetworkSocketEOFError(*this, "recv"); |
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255 |
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256 // EAGAIN? |
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257 if (ret < 0) |
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258 return 0; |
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259 |
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260 // return number of bytes received |
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261 return ret; |
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262 } |
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263 |
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264 void NetworkSocket::close (void) { |
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265 // use closesocket |
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266 if (::closesocket(fd)) |
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267 throw NetworkSocketOSError(*this, "close"); |
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268 |
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269 // invalidate fd |
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270 fd = -1; |
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271 } |
5 |
272 |
6 std::string NetworkSocketError::build_str (const NetworkSocket &socket, const char *op, const char *err) { |
273 std::string NetworkSocketError::build_str (const NetworkSocket &socket, const char *op, const char *err) { |
7 std::stringstream ss; |
274 std::stringstream ss; |
8 |
275 |
9 ss << "socket #" << socket.get_socket() << " " << op << ": " << err; |
276 ss << "socket #" << socket.get_socket() << " " << op << ": " << err; |