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replaced
25 /** |
25 /** |
26 * Projectiles can be inivisble, e.g. for digging |
26 * Projectiles can be inivisble, e.g. for digging |
27 */ |
27 */ |
28 bool visible; |
28 bool visible; |
29 |
29 |
30 /** |
30 Weapon *weapon; |
31 * The projectile is diamond-shaped, and this is the dimanond's "radius" |
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32 */ |
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33 float radius; |
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34 |
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35 /** |
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36 * The radius of earth removed by this projectile on impact |
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37 */ |
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38 float explosionRadius; |
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39 |
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40 /** |
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41 * How many ticks this projectile lasts before being expiring |
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42 */ |
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43 TickCount expire; |
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44 |
31 |
45 /** |
32 /** |
46 * The tick we were spawned at |
33 * The tick we were spawned at |
47 */ |
34 */ |
48 TickCount birth_tick; |
35 TickCount birth_tick; |