equal
deleted
inserted
replaced
46 // delete |
46 // delete |
47 delete player; |
47 delete player; |
48 } |
48 } |
49 |
49 |
50 NetworkServerPlayer::NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid) : |
50 NetworkServerPlayer::NetworkServerPlayer (NetworkServer &server, CL_NetComputer &computer, uint16_t pid) : |
51 RemotePlayer(Coordinate(100, 100), true), server(server), computer(computer), obj(&server.netobjs), pid(pid) { |
51 RemotePlayer(server.state, Coordinate(100, 100), true), server(server), computer(computer), obj(&server.netobjs), pid(pid) { |
52 |
52 |
53 // log |
53 // log |
54 Engine::log(INFO, "server_player.connected") << "computer=" << computer << ", obj=" << obj; |
54 Engine::log(INFO, "server_player.connected") << "computer=" << computer << ", obj=" << obj; |
55 |
55 |
56 // messages |
56 // messages |