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1 #ifndef GAMESTATE_HH |
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2 #define GAMESTATE_HH |
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3 |
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4 #include "Dimension.hh" |
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5 |
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6 class GameState { |
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7 public: |
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8 Dimension map_dimensions; |
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9 std::list<Player> player_list; |
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10 |
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11 LocalPlayer &getLocalPlayer (void) { |
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12 // XXX: jotain |
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13 } |
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14 }; |
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15 |
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16 enum PlayerType { |
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17 PLAYER_LOCAL = 0x01; |
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18 PLAYER_REMOTE = 0x02; |
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19 }; |
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20 |
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21 class Player { |
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22 private: |
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23 Coordinate position; |
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24 |
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25 public: |
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26 |
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27 Player(Coordinate c) : position(c) {} |
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28 |
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29 PlayerType type; |
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30 Dimensions dimensions; |
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31 |
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32 Coordinate getPosition (void) const { |
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33 return this->position; |
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34 } |
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35 }; |
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36 |
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37 class LocalPlayer : public Player { |
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38 public: |
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39 void doMovement (PositionDelta d) { |
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40 this->position += d; |
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41 |
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42 // XXX: notify server |
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43 } |
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44 }; |
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45 |
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46 class RemotePlayer : public Player { |
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47 public: |
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48 void updatePosition (Position p) { |
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49 this->position = p; |
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50 } |
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51 } |
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52 |
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53 #endif |
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