doc/texture_generation.txt
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     1 In texture generation is used random fractal terrain generation algorithm 
       
     2 [http://www.gameprogrammer.com/fractal.html].
       
     3 
       
     4 In 1 dimension algorithm starts with one straight line. Then it affects to that 
       
     5 line's midpoint with some random multiplied with H-value. After those first steps 
       
     6 it simply calls itself to both parts of line changing H-value smaller.
       
     7 
       
     8 Two dimensional version (programmed to the code) needs step for point's between 
       
     9 last density and step diagonal to last density's points, otherwise quite similar 
       
    10 to 1 dimensional version.
       
    11 
       
    12 Version of algorithm in our code is decided to be coded as iterative.
       
    13 
       
    14 
       
    15 
       
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