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1 In texture generation is used random fractal terrain generation algorithm |
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2 [http://www.gameprogrammer.com/fractal.html]. |
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4 In 1 dimension algorithm starts with one straight line. Then it affects to that |
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5 line's midpoint with some random multiplied with H-value. After those first steps |
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6 it simply calls itself to both parts of line changing H-value smaller. |
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8 Two dimensional version (programmed to the code) needs step for point's between |
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9 last density and step diagonal to last density's points, otherwise quite similar |
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10 to 1 dimensional version. |
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12 Version of algorithm in our code is decided to be coded as iterative. |
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