equal
deleted
inserted
replaced
3 |
3 |
4 NetworkNode::NetworkNode (NetworkSession &session, NetworkTCPTransport *tcp, NetworkUDP &udp, const NetworkAddress &address) : |
4 NetworkNode::NetworkNode (NetworkSession &session, NetworkTCPTransport *tcp, NetworkUDP &udp, const NetworkAddress &address) : |
5 session(session), tcp(tcp), udp(udp), address(address) { |
5 session(session), tcp(tcp), udp(udp), address(address) { |
6 |
6 |
7 // connect signals |
7 // connect signals |
|
8 slots.connect(tcp->sig_disconnect(), this, &NetworkNode::on_disconnect); |
8 |
9 |
9 } |
10 } |
10 |
11 |
11 NetworkNode::~NetworkNode (void) { |
12 NetworkNode::~NetworkNode (void) { |
12 delete tcp; |
13 delete tcp; |
13 } |
14 } |
14 |
15 |
|
16 void on_disconnect (void) { |
|
17 // tell session |
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18 session.handle_disconnect(this); |
|
19 |
|
20 // fire signal |
|
21 _sig_disconnected(); |
|
22 |
|
23 // delete |
|
24 delete this; |
|
25 } |
|
26 |
15 void NetworkNode::send (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable = true) { |
27 void NetworkNode::send (NetworkChannelID channel_id, const NetworkPacket &pkt, bool reliable = true) { |
16 assert(channel_id > 0); |
28 assert(channel_id > 0); |
17 |
29 |
18 // add our header |
30 // add our header |
19 NetworkPacket pkt2; |
31 NetworkPacket pkt2; |