equal
deleted
inserted
replaced
128 |
128 |
129 virtual void spawn (Vector position); |
129 virtual void spawn (Vector position); |
130 virtual void die (bool start_timer = true); |
130 virtual void die (bool start_timer = true); |
131 // @} |
131 // @} |
132 // |
132 // |
133 |
133 |
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134 public: |
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135 /** |
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136 * Sends the initial player info to the given node |
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137 */ |
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138 void send_info (NetworkNode &node); |
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139 |
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140 /** |
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141 * Sends the current rope state to the given target |
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142 */ |
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143 void send_rope_state (NetworkTarget &target, RopeState state); |
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144 |
134 private: |
145 private: |
135 /** |
146 /** |
136 * Our NetworkNode::sig_disconnected handler. This calls NetworkServer::handle_disconnect, sends a |
147 * Our NetworkNode::sig_disconnected handler. This calls NetworkServer::handle_disconnect, sends a |
137 * NETMSG_PLAYER_QUIT message to all remaining clients, and destroys this player. |
148 * NETMSG_PLAYER_QUIT message to all remaining clients, and destroys this player. |
138 */ |
149 */ |