equal
deleted
inserted
replaced
73 // add to gamestate |
73 // add to gamestate |
74 game_state->setLocalPlayer(lp); |
74 game_state->setLocalPlayer(lp); |
75 |
75 |
76 // put graphics into GameView mode |
76 // put graphics into GameView mode |
77 if (graphics) |
77 if (graphics) |
78 graphics->displayGameView(*game_state, game_state->getLocalPlayer()); |
78 graphics->displayGameView(*game_state, lp); |
79 |
79 |
80 } |
80 } |
81 |
81 |
82 void Engine::stop (void) { |
82 void Engine::stop (void) { |
83 is_running = false; |
83 is_running = false; |