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5 #include "../Engine.hh" |
5 #include "../Engine.hh" |
6 #include "../Logger.hh" |
6 #include "../Logger.hh" |
7 |
7 |
8 #include <cassert> |
8 #include <cassert> |
9 |
9 |
10 NetworkServer::NetworkServer (GameState &state, const NetworkAddress &listen_addr) : |
10 NetworkServer::NetworkServer (GameState &state, const NetworkEndpoint &listen_addr) : |
11 state(state), netsession(NETWORK_MAGIC_ID), controller(netsession, NETCHAN_CORE) { |
11 state(state), netsession(NETWORK_MAGIC_ID), controller(netsession, NETCHAN_CORE) { |
12 |
12 |
13 // connect slots |
13 // connect slots |
14 slots.connect(netsession.sig_node_connected(), this, &NetworkServer::on_node_connected); |
14 slots.connect(netsession.sig_node_connected(), this, &NetworkServer::on_node_connected); |
15 |
15 |