src/proto2/Engine.cc
changeset 22 b70d30e1b0fe
parent 21 32c6cc55256a
child 23 8d802b573cf0
equal deleted inserted replaced
21:32c6cc55256a 22:b70d30e1b0fe
     1 
     1 
     2 #include "Engine.hh"
     2 #include "Engine.hh"
     3 #include "GameState.hh"
     3 #include "GameState.hh"
     4 #include "NetworkServer.hh"
     4 #include "NetworkServer.hh"
     5 #include "NetworkClient.hh"
     5 #include "NetworkClient.hh"
       
     6 
       
     7 #include <iostream>
     6 
     8 
     7 Engine::Engine (void) : is_running(true) {
     9 Engine::Engine (void) : is_running(true) {
     8 
    10 
     9 }
    11 }
    10 
    12 
    64 		// but as far as I can tell, ClanLib doesn't have anything like that
    66 		// but as far as I can tell, ClanLib doesn't have anything like that
    65 		CL_System::sleep(100);
    67 		CL_System::sleep(100);
    66 
    68 
    67 	}
    69 	}
    68 }
    70 }
       
    71 
       
    72 void Engine::log (const std::string &level, const std::string &type, const std::string &message) {
       
    73 	std::cout << level << " [" << type << "] " << message << std::endl;
       
    74 }
       
    75