src/proto2/Network.hh
changeset 24 b81cb670e6b2
parent 22 b70d30e1b0fe
child 25 af75a1894a32
equal deleted inserted replaced
23:8d802b573cf0 24:b81cb670e6b2
     5 #include "GameState.hh"
     5 #include "GameState.hh"
     6 
     6 
     7 #include <ClanLib/network.h>
     7 #include <ClanLib/network.h>
     8 
     8 
     9 class NetworkCore {
     9 class NetworkCore {
    10 	protected:
    10     protected:
    11 		GameState &state;
    11         GameState &state;
    12 
    12 
    13 		CL_SlotContainer slots;
    13         CL_SlotContainer slots;
    14 
    14 
    15 		CL_NetSession netsession;
    15         CL_NetSession netsession;
    16 
    16 
    17 		CL_NetObject_Controller netobjs;
    17         CL_NetObject_Controller netobjs;
    18 		
    18         
    19 		// constructor
    19         // constructor
    20 		NetworkCore (GameState &state) : state(state), netsession(NETWORK_APP_NAME), netobjs(&netsession, NETWORK_NETOBJ_CHAN) { }
    20         NetworkCore (GameState &state) : state(state), netsession(NETWORK_APP_NAME), netobjs(&netsession, NETWORK_NETOBJ_CHAN) { }
    21 };
    21 };
    22 
    22 
    23 enum NetworkMessage {
    23 enum NetworkMessage {
    24 	NETMSG_PACKET_INVALID	= 0x00,
    24     NETMSG_PACKET_INVALID   = 0x00,
    25 
    25 
    26 	/*
    26     /*
    27 	 * You have joined the game:
    27      * You have joined the game:
    28 	 *
    28      *
    29 	 * 	uint32_t x
    29      *  uint32_t x
    30 	 * 	uint32_t y
    30      *  uint32_t y
    31 	 */
    31      */
    32 	NETMSG_SERVER_HELLO	= 0x0100,
    32     NETMSG_SERVER_HELLO = 0x0100,
    33 
    33 
    34 	/*
    34     /*
    35 	 * New client has connected to server:
    35      * New client has connected to server:
    36 	 *
    36      *
    37 	 * 	uint32_t x
    37      *  uint32_t x
    38 	 * 	uint32_t y
    38      *  uint32_t y
    39 	 */
    39      */
    40 	NETMSG_PLAYER_JOIN	= 0x0101,
    40     NETMSG_PLAYER_JOIN  = 0x0101,
    41 
    41 
    42 	/*
    42     /*
    43 	 * Client has left server:
    43      * Client has left server:
    44 	 *
    44      *
    45 	 */
    45      */
    46 	NETMSG_PLAYER_QUIT	= 0x0102,
    46     NETMSG_PLAYER_QUIT  = 0x0102,
    47 
    47 
    48 	/*
    48     /*
    49 	 * Client has moved
    49      * Client has moved
    50 	 *
    50      *
    51 	 * 	uint32_t dx
    51      *  uint32_t dx
    52 	 * 	uint32_t dy
    52      *  uint32_t dy
    53 	 */
    53      */
    54 	NETMSG_CLIENT_MOVE	= 0x0201,
    54     NETMSG_CLIENT_MOVE  = 0x0201,
    55 	
    55     
    56 	/*
    56     /*
    57 	 * Initial player info
    57      * Initial player info
    58 	 *
    58      *
    59 	 * 	uint32_t x
    59      *  uint32_t x
    60 	 * 	uint32_t y
    60      *  uint32_t y
    61 	 */
    61      */
    62 	NETMSG_PLAYER_INFO	= 0x0300,
    62     NETMSG_PLAYER_INFO  = 0x0300,
    63 
    63 
    64 	/*
    64     /*
    65 	 * Player position update
    65      * Player position update
    66 	 *
    66      *
    67 	 * 	uint32_t x
    67      *  uint32_t x
    68 	 * 	uint32_t y
    68      *  uint32_t y
    69 	 */
    69      */
    70 	NETMSG_PLAYER_POSITION	= 0x0301,
    70     NETMSG_PLAYER_POSITION  = 0x0301,
    71 };
    71 };
    72 
    72 
    73 #endif
    73 #endif