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29 // Initialize the shape of the player (salmiakki shape) |
29 // Initialize the shape of the player (salmiakki shape) |
30 setShape(shape); |
30 setShape(shape); |
31 } |
31 } |
32 |
32 |
33 void debugInfo (); |
33 void debugInfo (); |
34 |
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35 public: |
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36 virtual void handleMove (PlayerInput_Move input); |
34 virtual void handleMove (PlayerInput_Move input); |
37 |
35 void shoot (void); |
38 |
36 |
39 }; |
37 }; |
40 |
38 |
41 class Shot : public PhysicsObject { |
39 class Shot : public PhysicsObject { |
42 protected: |
40 protected: |