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1 #ifndef INPUT_HH |
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2 #define INPUT_HH |
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3 |
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4 /** |
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5 * Core game input events, used to control LocalPlayer |
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6 */ |
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7 |
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8 #include "Types.hh" |
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9 |
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10 /** |
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11 * The bits used in the PlayerInput bitmask, each represents a separate action handled by LocalPlayer::handleInput. |
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12 * |
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13 * @see LocalPlayer::handleInput |
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14 */ |
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15 enum PlayerInputBit { |
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16 INPUT_NONE = 0x0000, |
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17 |
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18 INPUT_AIM_UP = 0x0001, |
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19 INPUT_AIM_DOWN = 0x0002, |
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20 |
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21 INPUT_MOVE_LEFT = 0x0004, |
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22 INPUT_MOVE_RIGHT = 0x0008, |
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23 |
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24 INPUT_JUMP = 0x0010, |
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25 INPUT_DIG = 0x0020, |
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26 INPUT_SHOOT = 0x0040, |
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27 INPUT_CHANGE_NEXT = 0x0080, |
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28 INPUT_CHANGE_PREV = 0x0100, |
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29 INPUT_ROPE = 0x0200, |
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30 INPUT_UNROPE = 0x0400, |
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31 INPUT_ROPE_UP = 0x0800, |
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32 INPUT_ROPE_DOWN = 0x1000, |
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33 |
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34 INPUT_SUICIDE = 0x2000, |
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35 }; |
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36 |
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37 /** |
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38 * Bitmask of PlayerInputBits |
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39 * |
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40 * @see PlayerInputBit |
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41 */ |
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42 typedef uint16_t PlayerInput; |
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43 |
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44 #endif |