equal
deleted
inserted
replaced
31 void Engine::setupSinglePlayer (void) { |
31 void Engine::setupSinglePlayer (void) { |
32 // create player directly |
32 // create player directly |
33 LocalPlayer* lp = new SinglePlayer(game_state); |
33 LocalPlayer* lp = new SinglePlayer(game_state); |
34 |
34 |
35 // add to gamestate |
35 // add to gamestate |
36 game_state.newLocalPlayer(lp); |
36 game_state.setLocalPlayer(lp); |
37 } |
37 } |
38 |
38 |
39 void Engine::stop (void) { |
39 void Engine::stop (void) { |
40 is_running = false; |
40 is_running = false; |
41 } |
41 } |