src/Config.hh
branchnew_graphics
changeset 417 c503e0c6a740
parent 412 721c60072091
child 418 194bc810a570
equal deleted inserted replaced
416:38cba347a3a9 417:c503e0c6a740
   132 /**
   132 /**
   133  * Number of pixels between lines
   133  * Number of pixels between lines
   134  */
   134  */
   135 const PixelDimension GRAPHICS_INFO_TEXT_LINE_OFFSET = 5;
   135 const PixelDimension GRAPHICS_INFO_TEXT_LINE_OFFSET = 5;
   136 
   136 
   137 // Filesystem paths
   137 /**
       
   138  * @name Network
       
   139  * @{
       
   140  */
       
   141 
       
   142 /** Default port used for network games */
       
   143 const std::string NETWORK_PORT_STR = "9338";
       
   144 
       
   145 /** Maximum packet size used for normal NetworkPackets... aligned to a sensible UDP mtu */
       
   146 const size_t NETWORK_PACKET_SIZE = 1280;
       
   147 
       
   148 /** Backlog used for TCP server... doesn't really matter all that much */
       
   149 const int NETWORK_LISTEN_BACKLOG = 5;
       
   150 
       
   151 /** Magic string used to identify game between client/server */
       
   152 const char NETWORK_MAGIC_STR[8+1] = "KISNGLIS";
       
   153 const uint64_t NETWORK_MAGIC_ID = * ((const uint64_t *) NETWORK_MAGIC_STR);
       
   154 
       
   155 // @}
       
   156 
       
   157 /**
       
   158  * @name Filesystem paths
       
   159  * @{
       
   160  */
   138 const std::string PLAYER_SKIN_PATH = (PROJECT_DATA_DIR "/skin.png");
   161 const std::string PLAYER_SKIN_PATH = (PROJECT_DATA_DIR "/skin.png");
   139 const std::string RESOURCE_XML_PATH = (PROJECT_DATA_DIR "/resources.xml");
   162 const std::string RESOURCE_XML_PATH = (PROJECT_DATA_DIR "/resources.xml");
   140 
   163 
       
   164 // @}
       
   165 
   141 #endif
   166 #endif