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1 #ifndef NETWORK_CONFIG_HH |
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2 #define NETWORK_CONFIG_HH |
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3 |
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4 /** |
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5 * @file |
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6 * |
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7 * Network-related configuration |
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8 */ |
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9 |
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10 #include <string> |
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11 |
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12 /** Default port used for network games */ |
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13 const std::string NETWORK_PORT_STR = "9338"; |
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14 |
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15 /** Maximum packet size used for normal NetworkPackets... aligned to a sensible UDP mtu */ |
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16 const size_t NETWORK_PACKET_SIZE = 1280; |
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17 |
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18 /** Backlog used for TCP server... doesn't really matter all that much */ |
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19 const int NETWORK_LISTEN_BACKLOG = 5; |
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20 |
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21 /** Magic string used to identify game between client/server */ |
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22 const char NETWORK_MAGIC_STR[8+1] = "KISNGLIS"; |
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23 const uint64_t NETWORK_MAGIC_ID = * ((const uint64_t *) NETWORK_MAGIC_STR); |
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24 |
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25 #endif /* NETWORK_CONFIG_HH */ |
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