equal
deleted
inserted
replaced
142 startGameView(lp); |
142 startGameView(lp); |
143 } |
143 } |
144 |
144 |
145 GameState& Engine::onNetworkClientConnected (Terrain *terrain) { |
145 GameState& Engine::onNetworkClientConnected (Terrain *terrain) { |
146 // sanity-check |
146 // sanity-check |
147 assert(!terrain && !game_state && graphics); |
147 assert(!this->terrain && !game_state && graphics); |
148 |
148 |
149 // setup the game |
149 // setup the game |
150 setupGame(terrain); |
150 setupGame(terrain); |
151 |
151 |
152 // start the GameView, but no LocalPlayer yet |
152 // start the GameView, but no LocalPlayer yet |