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1 #ifndef GRAPHICS_INPUT_HH |
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2 #define GRAPHICS_INPUT_HH |
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3 |
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4 #include "../Input.hh" |
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5 #include "../Timer.hh" |
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6 #include "../Types.hh" |
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7 |
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8 #include <ClanLib/Display/input_device.h> |
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9 #include <ClanLib/Display/keys.h> |
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10 |
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11 #include <list> |
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12 |
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13 namespace graphics |
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14 { |
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15 |
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16 /** |
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17 * Flags to control input behaviour |
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18 */ |
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19 enum InputFlagBits { |
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20 /** Default */ |
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21 |
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22 /** |
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23 * The bit is not limited, i.e. it is set every time if it's present |
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24 */ |
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25 INPUT_FLAG_UNLIMITED = 0x0000, |
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26 |
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27 /** |
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28 * The bit is repeat-limited using INPUT_REPEAT_DELAY |
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29 */ |
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30 INPUT_FLAG_SLOWREPEAT = 0x0001, |
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31 |
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32 /** |
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33 * The bit is repeat-limited using an infinite delay, i.e. you must release the key to trigger it again |
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34 */ |
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35 INPUT_FLAG_NOREPEAT = 0x0002, |
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36 }; |
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37 |
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38 |
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39 /** |
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40 * The bits used in the GuiInput bitmask, each represents something handled locally by Graphics. |
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41 */ |
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42 enum GuiInputBit { |
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43 GUI_INPUT_NONE = 0x0000, |
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44 |
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45 GUI_INPUT_QUIT = 0x0001, |
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46 GUI_INPUT_DISPLAY_WEAPON = 0x0002, |
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47 GUI_INPUT_DEBUG_PLAYER = 0x0004, |
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48 |
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49 GUI_INPUT_TOGGLE_FULLSCREEN = 0x0008, |
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50 }; |
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51 |
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52 /** |
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53 * Bitmask of InputFlagBits |
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54 */ |
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55 typedef uint8_t InputFlags; |
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56 |
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57 /** |
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58 * Bitmask for GuiInputBits |
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59 * |
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60 * @see GuiInputBit |
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61 */ |
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62 typedef uint16_t GuiInput; |
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63 |
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64 /** |
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65 * Keymap definition struct |
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66 */ |
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67 template <typename BitEnumType> struct InputKeymapEntry { |
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68 /** |
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69 * The input bit to set if present |
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70 */ |
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71 BitEnumType input; |
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72 |
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73 /** |
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74 * Flags to use |
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75 * |
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76 * @see InputFlagBits |
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77 */ |
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78 InputFlags flags; |
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79 |
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80 /** |
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81 * Up to two keycodes to check |
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82 */ |
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83 int keycodes[2]; |
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84 }; |
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85 |
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86 |
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87 /** |
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88 * A InputKeyRepeatQueue entry, this contains the input bit value itself, and then the remaining expire time |
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89 */ |
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90 template <typename BitEnumType> struct InputKeyRepeatEntry { |
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91 BitEnumType value; |
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92 |
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93 /** |
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94 * The remaining expire time. If this is zero, it never expires |
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95 */ |
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96 TimeMS expire; |
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97 |
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98 public: |
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99 InputKeyRepeatEntry (BitEnumType value, TimeMS expire); |
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100 |
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101 /** |
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102 * Since priority_queue always gives the greatest item, the one with the longest expire is the least item |
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103 */ |
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104 bool operator< (const struct InputKeyRepeatEntry &other); |
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105 |
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106 /** |
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107 * Decrements expire, returning true if it has now expired, false otherwise. Always returns false if expire is |
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108 * zero. |
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109 */ |
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110 bool updateExpired (TimeMS dt); |
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111 }; |
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112 |
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113 /** |
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114 * A InputKeyRepeatQueue maintains a list of InputKeyRepeatEntry's, lets you add new input values, find old ones, |
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115 * and update the list |
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116 */ |
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117 template <typename BitEnumType> class InputKeyRepeatQueue { |
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118 private: |
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119 TimeMS expire; |
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120 |
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121 typedef InputKeyRepeatEntry<BitEnumType> entry_type; |
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122 |
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123 std::list<entry_type> list; |
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124 |
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125 typedef typename std::list<entry_type>::iterator list_iterator; |
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126 |
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127 public: |
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128 /** |
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129 * Constructs this queue to contain entries with the given expiry time |
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130 */ |
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131 InputKeyRepeatQueue (TimeMS expire); |
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132 |
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133 /** |
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134 * Push a new input bit onto the queue. |
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135 * |
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136 * If expire is true, the bit will automatically expire after our expire time, otherwise, it iwll never expire |
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137 * until forget()'d |
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138 */ |
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139 void push (BitEnumType bit, bool expire = true); |
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140 |
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141 /** |
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142 * Remove any entry for the given bit |
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143 */ |
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144 void forget (BitEnumType bit); |
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145 |
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146 /** |
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147 * Checks if the given input is in the queue |
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148 */ |
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149 bool find (BitEnumType bit); |
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150 |
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151 /** |
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152 * Updates the list, removing expired items |
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153 */ |
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154 void update (TimeMS dt); |
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155 |
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156 /** |
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157 * Clear the queue completely |
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158 */ |
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159 void clear (void); |
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160 }; |
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161 |
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162 /** |
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163 * An InputHandler uses an InputKeymapEntry to maintain a BitMaskType of current inputs |
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164 */ |
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165 template <typename BitEnumType, typename BitMaskType> class InputHandler { |
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166 private: |
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167 /** |
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168 * The keyboard that we read input from |
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169 */ |
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170 CL_InputDevice &keyboard; |
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171 |
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172 /** |
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173 * The keymap that we use |
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174 */ |
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175 InputKeymapEntry<BitEnumType> *keymap; |
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176 |
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177 /** |
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178 * The current bitmask value |
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179 */ |
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180 BitMaskType value; |
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181 |
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182 /** |
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183 * The previous value, used to detect key-up. This also includes keys that were filtered out |
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184 */ |
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185 BitMaskType prev_value; |
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186 |
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187 /** |
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188 * How long the bitmask was held... |
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189 */ |
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190 TimeMS dt; |
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191 |
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192 /** |
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193 * The KeyRepeatQueue |
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194 */ |
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195 InputKeyRepeatQueue<BitEnumType> queue; |
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196 |
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197 /** |
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198 * Are we enabled or not? |
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199 */ |
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200 bool _enabled; |
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201 |
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202 public: |
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203 /** |
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204 * Constructs the InputHandler using the given keyboard, keymap and key-repeat expire time. |
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205 * |
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206 * The InputHandler is initially disabled, and must be enabled using enable() for use. |
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207 */ |
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208 InputHandler (CL_InputDevice &keyboard, InputKeymapEntry<BitEnumType> *keymap, TimeMS keyrepeat_expire); |
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209 |
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210 private: |
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211 /** |
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212 * Returns true if the keycode is valid, false if not. |
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213 * |
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214 * A positive keycode requires that the keycode be active, a negative keycode that the keycode be inactive, |
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215 * and a zero keycode always returns true. |
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216 * |
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217 * @param keycode A positive keycode to check that it's set, negative keycode to check that it's not set, or zero |
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218 * @returns bool true if positive+set/negavtive+notset/zero, false otherwise |
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219 */ |
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220 bool checkKeycode (int keycode); |
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221 |
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222 public: |
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223 /** |
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224 * Updates the keyrepeat queue |
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225 */ |
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226 void update (TimeMS dt); |
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227 |
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228 /** |
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229 * Reads the current input mask value and length into mask and dt, and reset ours to zero. |
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230 * |
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231 * It is an error to attempt to read input while disabled. |
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232 * |
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233 * @param mask our BitMaskType value is returned using this |
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234 * @param dt how long the input was held for |
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235 */ |
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236 void readValue (BitMaskType &mask, TimeMS &dt); |
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237 |
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238 /** |
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239 * Enables this input handler, collecting bits in value |
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240 */ |
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241 void enable (void); |
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242 |
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243 /** |
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244 * Disables this input handler, zeroing any state, so that enable() works cleanly |
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245 */ |
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246 void disable (void); |
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247 |
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248 /** |
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249 * Current enable/disable state |
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250 */ |
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251 bool enabled (void) const { return _enabled; } |
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252 }; |
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253 |
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254 /** |
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255 * Handles reading input from a keyboard and mapping it to PlayerInput/GuiInput bitmasks |
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256 */ |
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257 class Input { |
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258 protected: |
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259 /** |
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260 * The keyboard device that we use |
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261 */ |
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262 CL_InputDevice &keyboard; |
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263 |
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264 /** |
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265 * Our update timer |
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266 */ |
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267 Timer update_timer; |
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268 |
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269 CL_SlotContainer slots; |
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270 |
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271 public: |
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272 /** |
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273 * Our PlayerInput |
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274 */ |
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275 InputHandler<PlayerInputBit, PlayerInput> player; |
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276 |
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277 /** |
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278 * Our GuiInput |
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279 */ |
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280 InputHandler<GuiInputBit, GuiInput> gui; |
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281 |
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282 public: |
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283 /** |
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284 * Build the input handler using the given keyboard and the default keymaps |
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285 */ |
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286 Input (CL_InputDevice &keyboard); |
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287 |
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288 public: |
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289 /** |
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290 * Reads the current PlayerInput value via mask, and the length of the input via dt |
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291 */ |
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292 void readPlayerInput (PlayerInput &mask, TimeMS &dt); |
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293 |
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294 /** |
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295 * Reads the current GuiInput mask and returns it |
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296 */ |
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297 GuiInput readGuiInput (void); |
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298 }; |
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299 |
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300 } |
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301 |
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302 |
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303 |
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304 |
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305 /* |
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306 * Public template class method definitions |
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307 */ |
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308 #include <cassert> |
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309 |
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310 namespace graphics |
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311 { |
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312 |
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313 template <typename BitEnumType, typename BitMaskType> |
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314 void InputHandler<BitEnumType, BitMaskType>::enable (void) { |
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315 // sanity-check |
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316 assert(!_enabled); |
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317 |
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318 // update state |
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319 _enabled = true; |
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320 } |
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321 |
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322 template <typename BitEnumType, typename BitMaskType> |
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323 void InputHandler<BitEnumType, BitMaskType>::disable (void) { |
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324 // sanity-check |
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325 assert(_enabled); |
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326 |
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327 // update state |
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328 value = prev_value = 0; |
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329 _enabled = false; |
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330 |
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331 // and clear keyrepeat list |
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332 queue.clear(); |
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333 } |
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334 |
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335 |
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336 } |
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337 |
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338 #endif |