src/Player.cc
changeset 282 e0e4dfc3e528
parent 279 e36f5e1a1c8d
child 289 2130e9f4aab4
equal deleted inserted replaced
281:3f2de9d1d909 282:e0e4dfc3e528
    18 const int img_num_step = 4;
    18 const int img_num_step = 4;
    19 const int img_height = 20;
    19 const int img_height = 20;
    20 const int img_width = 17;
    20 const int img_width = 17;
    21 
    21 
    22 Player::Player(GameState &state, Vector position, bool visible) : 
    22 Player::Player(GameState &state, Vector position, bool visible) : 
    23     PhysicsObject(state.world, PLAYER_MASS, position, Vector(0, 0), PLAYER, PLAYER_COLLISION_ELASTICITY), state(state), 
    23     PhysicsObject(state.world, PLAYER_MASS, position, Vector(0, 0), PLAYER, PLAYER_COLLISION_ELASTICITY), 
    24     visible(visible), weapons(buildWeaponsList()), selectedWeapon(0), animation_step(0), rope(*this) 
    24     state(state), 
       
    25     visible(visible), 
       
    26     weapons(buildWeaponsList()), 
       
    27     selectedWeapon(0), 
       
    28     rope(*this),
       
    29     animation_step(0)
    25 {
    30 {
    26     // XXX: populate weapons from somewhere else
    31     // XXX: populate weapons from somewhere else
    27 
    32 
    28     // build the player's shape
    33     // build the player's shape
    29     // XXX: these dimensions are incorrect...
    34     // XXX: these dimensions are incorrect...
    84     if (getCurrentWeapon())
    89     if (getCurrentWeapon())
    85         getCurrentWeapon()->tickReload(dt);
    90         getCurrentWeapon()->tickReload(dt);
    86 }
    91 }
    87         
    92         
    88 void Player::handleRopeState (RopeState state) {
    93 void Player::handleRopeState (RopeState state) {
    89     
    94     (void) state;
    90 }
    95 }
    91 
    96 
    92 void Player::handleRopeLength (float length) {
    97 void Player::handleRopeLength (float length) {
    93 
    98     (void) length;
    94 }
    99 }
    95 
   100 
    96 void LocalPlayer::fireWeapon (Weapon *weapon) {
   101 void LocalPlayer::fireWeapon (Weapon *weapon) {
    97     // calculate new position and velocity
   102     // calculate new position and velocity
    98     Vector shotPosition = position + getDirection() * PROJECTILE_START_DISTANCE;
   103     Vector shotPosition = position + getDirection() * PROJECTILE_START_DISTANCE;