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14 /** |
14 /** |
15 * The value of pi used in physics/graphics calculations |
15 * The value of pi used in physics/graphics calculations |
16 */ |
16 */ |
17 const float KG_PI = 3.14159265; |
17 const float KG_PI = 3.14159265; |
18 |
18 |
19 // Physics simulation |
19 /** |
20 // Physics resolution |
20 * Random generator seed to use for terrain generator |
21 const uint16_t MAP_WIDTH = 1000; |
21 */ |
22 const uint16_t MAP_HEIGHT = 800; |
22 const int TERRAIN_RANDOM_SEED = 1337; |
23 const float MAP_SCALE = 1; // One "pixel" in "real" units |
23 |
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24 /** |
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25 * Terrain size, equal to physics simulation size |
|
26 */ |
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27 const PixelDimension TERRAIN_WIDTH = 1000; |
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28 const PixelDimension TERRAIN_HEIGHT = 800; |
24 |
29 |
25 /** Engine timeout, this determines our minimum tick rate */ |
30 /** Engine timeout, this determines our minimum tick rate */ |
26 const TimeMS ENGINE_TIMEOUT_MS = 10; |
31 const TimeMS ENGINE_TIMEOUT_MS = 10; |
27 |
32 |
28 /** Physics tick interval */ |
33 /** Physics tick interval */ |