9 float radius; |
9 float radius; |
10 TickCount reloadTime; |
10 TickCount reloadTime; |
11 std::string name; |
11 std::string name; |
12 } WEAPON_PARAMS[] = { |
12 } WEAPON_PARAMS[] = { |
13 /* age speed recoil expRadius radius reloadTime name */ |
13 /* age speed recoil expRadius radius reloadTime name */ |
14 { 10000, 5 * 80 + 50, 0 * 5 + 4000, 0 * 6 + 5, 1, 0 * 100 + 50, "Weapon 1" }, |
14 { 10000, 5 * 80 + 50, 0 * 5 + 10000, 0 * 6 + 5, 1, 0 * 100 + 50, "Weapon 1" }, |
15 { 10000, 4 * 80 + 50, 2 * 5 + 5, 1 * 6 + 5, 2, 1 * 100 + 50, "Weapon 2" }, |
15 { 10000, 4 * 80 + 50, 2 * 5 + 5, 1 * 6 + 5, 2, 1 * 100 + 50, "Weapon 2" }, |
16 { 10000, 3 * 80 + 50, 3 * 5 + 5, 2 * 6 + 5, 3, 2 * 100 + 50, "Weapon 3" }, |
16 { 10000, 3 * 80 + 50, 3 * 5 + 5, 2 * 6 + 5, 3, 2 * 100 + 50, "Weapon 3" }, |
17 { 10000, 2 * 80 + 50, 4 * 5 + 5, 3 * 6 + 5, 4, 3 * 100 + 50, "Weapon 4" }, |
17 { 10000, 2 * 80 + 50, 4 * 5 + 5, 3 * 6 + 5, 4, 3 * 100 + 50, "Weapon 4" }, |
18 { 10000, 1 * 80 + 50, 5 * 5 + 5, 4 * 6 + 5, 5, 4 * 100 + 50, "Weapon 5" }, |
18 { 10000, 1 * 80 + 50, 5 * 5 + 5, 4 * 6 + 5, 5, 4 * 100 + 50, "Weapon 5" }, |
19 { 0, 0, 0, 0, 0, 0, "" } |
19 { 0, 0, 0, 0, 0, 0, "" } |