src/Weapons.cc
changeset 275 fa44b905bc2e
parent 271 bf6784a95b08
child 279 e36f5e1a1c8d
equal deleted inserted replaced
274:c35307e8645c 275:fa44b905bc2e
     9     float radius;
     9     float radius;
    10     TickCount reloadTime;
    10     TickCount reloadTime;
    11     std::string name;
    11     std::string name;
    12 } WEAPON_PARAMS[] = {
    12 } WEAPON_PARAMS[] = {
    13     /*  age     speed        recoil         expRadius   radius  reloadTime      name        */
    13     /*  age     speed        recoil         expRadius   radius  reloadTime      name        */
    14     {   10000,  5 * 80 + 50, 0 * 5 + 4000,  0 * 6 + 5,  1,      0 * 100 + 50,   "Weapon 1"  },
    14     {   10000,  5 * 80 + 50, 0 * 5 + 10000,  0 * 6 + 5,  1,      0 * 100 + 50,   "Weapon 1"  },
    15     {   10000,  4 * 80 + 50, 2 * 5 + 5,     1 * 6 + 5,  2,      1 * 100 + 50,   "Weapon 2"  },
    15     {   10000,  4 * 80 + 50, 2 * 5 + 5,     1 * 6 + 5,  2,      1 * 100 + 50,   "Weapon 2"  },
    16     {   10000,  3 * 80 + 50, 3 * 5 + 5,     2 * 6 + 5,  3,      2 * 100 + 50,   "Weapon 3"  },
    16     {   10000,  3 * 80 + 50, 3 * 5 + 5,     2 * 6 + 5,  3,      2 * 100 + 50,   "Weapon 3"  },
    17     {   10000,  2 * 80 + 50, 4 * 5 + 5,     3 * 6 + 5,  4,      3 * 100 + 50,   "Weapon 4"  },
    17     {   10000,  2 * 80 + 50, 4 * 5 + 5,     3 * 6 + 5,  4,      3 * 100 + 50,   "Weapon 4"  },
    18     {   10000,  1 * 80 + 50, 5 * 5 + 5,     4 * 6 + 5,  5,      4 * 100 + 50,   "Weapon 5"  },
    18     {   10000,  1 * 80 + 50, 5 * 5 + 5,     4 * 6 + 5,  5,      4 * 100 + 50,   "Weapon 5"  },
    19     {   0,      0,           0,             0,          0,      0,              ""          }
    19     {   0,      0,           0,             0,          0,      0,              ""          }