--- a/src/Player.hh Sat Dec 06 23:29:06 2008 +0000
+++ b/src/Player.hh Sat Dec 06 23:47:13 2008 +0000
@@ -21,7 +21,7 @@
protected:
bool visible;
- std::vector<Weapon> weapons;
+ std::vector<Weapon*> weapons;
unsigned int selectedWeapon; //unsigned for x%sW not to fail
bool changing;
@@ -31,15 +31,15 @@
// default constructor for use with virtual inheritance... it's not defined
Player (void);
Player (GameState &state, Vector position, bool visible);
-
+
// used by the network code to execute actions for players
virtual void handleDig (Vector position, float radius);
- virtual void handleCreateProjectile (Weapon &weapon, Vector position, Vector velocity);
+ virtual void handleCreateProjectile (Weapon *weapon, Vector position, Vector velocity);
/*
* The currently selected weapon
*/
- Weapon& getWeapon();
+ Weapon* getCurrentWeapon();
public:
/*
@@ -62,7 +62,10 @@
class LocalPlayer : public virtual Player {
private:
- void fireWeapon (Weapon &weapon);
+ /*
+ * Calculates projectil position/velocity and calls handleCreateProjectile
+ */
+ void fireWeapon (Weapon *weapon);
public:
/*